skelton
#include <Gamebuino.h>
#define appName "AppName" //change to Your Game's Name
Gamebuino gb;
void appSetup(){
//your game's initialize code here
}
void setup(){
gb.begin();
gb.titleScreen(F(appName));
gb.battery.show=false;
gb.pickRandomSeed();
appSetup();
}
void loop(){
if(gb.update()){
//your game's main code here
gb.display.persistence = false; // (*1
if(gb.buttons.pressed(BTN_A)){
}
if(gb.buttons.pressed(BTN_B)){
}
// need this! -- return top menu
if(gb.buttons.pressed(BTN_C)){
appSetup();
gb.titleScreen(F(appName));
}
}
}
*1) gamebuino erases every frame screen. If you do not want to do this, change it to "True" so you do not erase the screen.