screen buffer direct draw
simply. Code only.
buffer
uint8_t *buf;
in loop
buf=gb.display.getBuffer();
for(int i=0; i<504; i++){
*(buf+i)=i%8;
}
simply. Code only.
buffer
uint8_t *buf;
in loop
buf=gb.display.getBuffer();
for(int i=0; i<504; i++){
*(buf+i)=i%8;
}