Before we can get started with Reggie!, we'll need to download some stuff first.
* NSMB Wii disc (or ISO for method 2)
* [Method 1] An SD card (Best results are with non-SDHC cards, SDHC will only work on 4.0 or above) formatted to FAT(32).
* Reggie!: http://rvlution.net/reggie
* [Method 1] Reggie Extractor: http://rvlution.net/reggie/reggiedumper.zip
* [Method 2 & 3] Wiiscrubber 1.4: http://filetrip.net/file.php?id=4399
Step 1 --- Getting Reggie
1. Go to the Site to download Reggie! and Choose your OS under "Download".
2. Create a new folder somewhere (in this Guide simply called "Reggie", which I'll place in C:/ ) and extract the zip you downloaded there.
That's all for getting Reggie. It will not yet work however, since we need to extract some files from our NSMB Wii game first.
Step 2 - Method 1 -- Using the Reggie Dumper
1. Download the Reggie! Dumper and extract the apps folder in the Zip file to the SD card root.
2. Insert your NSMB Wii disc. You have to do this before starting the app.
3. Run the Reggie! Dumper with the HBC. Let it do its thing (it may ask for a Dump method, just choose Minimal Dump).
4. There will be a new "Reggie" folder on the SD card. Rename it to something else (in my case "NSMBW_extracted"), then place it in the Reggie folder.
5. Start Reggie! and browse to the NSMBW_extracted folder. That's it!
Step 2 - Method 2 - Using WiiScrubber - Extracting the whole partition.
1. Download the WiiScrubber pack. You will only need 2 zips from this pack (just delete all the rest):
Extract these 2 zips in the same folder.
2. Run makeKeyBin.exe.
3. Go to your Reggie folder and Create a new folder here called "NSMBW_extracted" (or anything you want).
4. Run WiiScrubber.exe.
Using WiiScrubber - One by one extraction
Only use this method to extract individual levels. It will take you WAY too long to extract all needed files this way.
1. Run WiiScrubber.exe.
The Stage folder should already contain a "Textures" folder. If that is not the case, you have to use the method above to extract it. You can also extract the Textures 1 by 1, but that will take you very long.