Using a theme as inspiration create a 5-second animation. You will take this project through all stages of animation, from concept, through compositing. This project is in part inspired by the "5-Second Projects" at Greyscale Gorilla.com.
- Modeling
- Animation
- Rendering
Video
Length: 5 seconds (no more, no less)
Resolution: 1280x720
Frame-rate: 30fps
Format: Apple Quicktime
Codec: H.264 Best Quality
Bitrate: 10,000 kbit/s
Codec: AAC-LC (Advanced Audio Codec)
Data Rate: 320 kbit/s
Sample Rate: 48 kHz
- Upload to Vimeo.com and/or Youtube.com
- Embed the uploaded video in your Course Projects Blog
Start brainstorming around the theme. What does it make you think of? What images come to you? Is there a story that comes to mind? Distill these stories down into a series of 1-2 sentence pitches.
- Generate three 1-2 sentence pitches.
- Write them down.
- Bring them to class with you.
Examples
- Theme: "Primitives"
- Pitch: A series of primitives bounce up and down in place, they cut to different shapes on each bounce, on the final bounce they collapse into a pile of random primitives. (Inspiration: http://vimeo.com/15440836)
- Pitch: A darkened city street. Everything is made out of cubes: the cars, the buildings, the lights. (Inspiration: http://vimeo.com/15674201)
- Theme "Playtime"
- Pitch: A puppy puts it's nose on the the lens, sniffing and jumping up and down excitedly.
- Take the concept you think is most successful and expand it into a series of story beats with detailed descriptions.
- Break it down by shot/image.
- Write in the present tense. What is the viewer seeing?
- Now that you've clearly articulated the story beats, create a storyboard where you draw a single panel for each beat.
- Style References
- Find images with a similar visual style to what you are trying to create.
- Color Scheme
- Find images with color you like that will suit your piece.
- Motion Reference
- Find animations/videos that show elements moving in a way similar to what you want to create.
Design
- Create some style frames to illustrate your finished piece. What will it look like?
- Write down a list of every asset you will need for your completed project. Assets include:
- Locations / Scenes
- Shots
- Models
- Textures
- Video clips
- Sound clips
- Open your calendar and evaluate how much time you have to complete your final project both in and out of class. Remember:
- The last 45min of our class will likely be dedicated to screening work and doing a full critique.
- 3D renders can take a very long time - strive to have most of your rendering done before our final class day so that you can focus on sweetening your renders in Adobe After Effects.
- You'll still need time to post your finished animation to your blog & Youtube/Vimeo.
- Estimate how long it will take you to complete each task - be sure to leave room for things to not go perfectly as they so rarely do.
- If there's a mismatch between how much you have to complete and how much time you have - simplify your visuals and/or your story until you can complete your project in time.
- As you schedule try to organize your time based on the importance of the element. The hero object/character in your scene probably deserves more time in modeling, texturing, and animation than an object in the background.
- For each model start by searching on TurboSquid.com & Google to see if there are any no-cost Royalty Free models that would serve your purposes. Remember: the finished image is what the viewer will see, not the process you took to arrive at it.
- Note where you found the model and the name of the artist that created it so that you can appropriately credit her/him.
- If no free models fit the bill:
- Put together a model sheet and/or some reference images you can use when creating the model.
- If it's a background object, block it out in primitives and see if you can get away with using that as your completed model.
- Model your object from the reference using spline and/or polygon modeling tools.
- Give your object a meaningful name so that it's easy to retrieve later.
- Adjust your object's hierarchy and axis positions to prepare it for animation.
- Search for preset textures that will fit your needs in the content browser.
- If none exist, do a google search for "cinema 4d material TEXTURENAME"
- If that doesn't turn up anything, download some reference images.
- If photographic textures are needed, go to cgtextures.com and download appropriate elements.
- If there's nothing there, go outside and take some photos yourself - depending on how close the subject is your phone's camera might work just fine.
- Build the material in Cinema 4D
- Create a new scene file.
- Adjust your render settings to match the target resolution of this project (720P)
- Create a camera object & make it your editor camera.
- Adjust the focal length of the camera to match the needs of your story.
- Start importing your models into your scene (File->Merge...)
- Scale your models so that relative to each other they are the correct size.
- In your 4-way view place your models so that they exist in a world that is visually coherent.
- Place your camera in it's first position & record it's PSR & focal length.
- Tweak the positioning of your Camera & Objects until you've got a frame with a good looking composition.
- If your storyboards call for a camera move rough it out.
- Starting with your hero object, animate your scene.
- Key your major story points (e.g. try to match your storyboard)
- Key your in-betweens.
- Refine your timing.
- Animate any background objects and add any secondary motions.
- Based on the story/content of your animation pull together some lighting reference images.
- Looking at those reference images try to create the same feel in your 3D scene.
- Tweak your lighting placement based on the animation of your subjects/camera.
- Try to render your completed animation, if it seems to be taking forever, try to optimize your render.
- Optimization tips:
- Wherever possible while still retaining image quality, lower your polygon/subdivision counts.
- Are your anti-aliasing settings too high?
- If you're using GI, turn it off and try to fake it with C4D's native lights.
- If you're using Area shadows, turn them off and go with Hard or Soft-shadows depending on your subject.
- Do you have any blurry reflections/transparency? Get rid of them if you can.
- Do you have a lot of reflections? Try to switch over to Environment maps if you can get away with it.
- Render out your complete animation to 16bit PNGs to ensure you have enough image data to play around in Adobe after effects.
- Bring your animation into AE and do some simple tweaks.
- Adjust your colors using Curves.
- Add motion blur.
- Add any other visual effects or type you feel you need to communicate your story/concept.
- While somewhat beyond the scope of this course, music + sound effects will count for at least 51% of a viewer's enjoyment of your piece.
- Add appropriate (royalty-free) music.
- Accentuate key moments in your animation with sound effects.
- Export your completed animation using the recommended encoding settings above.
- Post your completed project to Vimeo/Youtube and your course projects blog.