Day 06: In-Camera Editing & Rendering
Learning Goals
Students will be able to:
Create smooth camera movements
In-Camera Editing
Depth of Field
Rendering Animation
Agenda
Note: The exact timing and topics covered may shift.
Dailies: 10:10am-10:20am
Homework Review: Lighting
Q&A: Have any questions come up since last class?
Animating Objects/Cameras Along Splines: 10:20am-10:50am
Watch:
Theory:
Technique: How to Animate an Object Along a Path
Align to Spline Tag: allows you to animate an object along the length of a preset path.
Target Tag: to adjust the rotation of the camera so that it focuses on a subject.
Target Null: a way of targeting something other than your object's axis.
Vibrate Tag: to add randomness to the camera movement.
Exercise:
In-Camera Editing: 10:50am-11:20am
Watch: Clock by Phillip Bloom
Theory:
Technique: RetroSpace (Model, Textures, & Lighting by Anders Kjellberg | dogday-design.se)
Exercise:
Depth of Field: 11:20am-11:50am
Theory: Canon Explains Exposure
Technique: Greyscale Gorilla Explains DOF in C4D
Exercise:
Rendering Animation: 11:20am-11:50am
Watch:
Theory:
Technique:
Exercise:
Homework 11:55am-12:00pm
What:
Using Hardware (Open GL) Renderer, create a 30sec film showing a single subject.
Due: By the start of our next class session on your Course Projects Blog.
Recommended Reading / Viewing
Cinema 4D: Camera Animation by Donovan Keith