Model a Faucet

Setup your reference imagery

  1. Go to your Front viewport
  2. Viewport > Options > Configure
  3. Attributes Manager > Back > Image > ...
  4. Navigate to the background image of the faucet
  5. Adjust the Offset X, Offset Y, and Rotation parameters to center the faucet in the view

[edit] Model basic shape using Cube

  1. Add a cube object to your scene
  2. Scale it so that it is roughly the same width as the faucet in your background image
  3. Adjust the height of your cube so that it matches the base
  4. Use the extrude and normal scale tools to bring up and adjust polygons so that they match your reference imagery.

[edit] OR Model basic shapes using Lathe & Sweep NURBS

  1. Adjust NURBS Settings for Polygon Modeling

[edit] Connect the Fixture and the Spout

    1. How to bridge two objects
      1. File > Save Incremental (Because this is a destructive process, we want to be sure we've saved)
      2. Select the objects you want to bridge together.
      3. Make them editable (keyboard shortcut: c)
      4. Mesh > Conversion > Connect Objects & Delete
      5. Mesh > Commands > Optimize
      6. Select the polygons on both sides that you want to bridge together.
      7. In polygon mode, rt-click > Bridge
      8. Click and drag from an edge point on one polygon group, to the matching point on the opposite polygon group.