iPhone Texture Placement
Base Black Plastic
Base Black Plastic
- Create a new material named "iBlack Plastic"
- Change the color to black.
- Change the Specular > Height to 90
- Change the Specular > Width to 30
- Drag the material from the material manager on the the iPhone cube/cage.
The Front
The Front
Create the Material
- Create a new material named "iFront"
- Turn off the color channel.
- Turn on the Luminance channel.
- Load the iPhone Front.jpg (might not be the exact name) texture into the texture field.
Apply the Material
- Drag the material from the material manager onto the iPhone cage.
- Select the texture tag in the object manger.
- Change the Projection to Flat.
- Select the texture tag.
- Object Manager > Tags > Fit To Object
- Select the Texture Axis tool and use the Move/Scale tools to resize it so that it fits neatly on the front.
Restrict the Material
Restrict the Material
- Choose Polygon mode.
- Select your Live Selection tool.
- Select the Cube object in the Objects Manager.
- Go into Polygon mode.
- Click and drag to select the polygons on the front of your iPhone. Shift+Drag = Add to your selection, Ctrl + Drag = Remove.
- Save your selection:
- Select > Set Selection
- Rename the selection tag in your attributes manager to "Back"
- Select the "iBack" texture tag on your object in the Objects Manager
- In the attributes manager, set Selection to "Back"
The Back
The Back
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The Sides
The Sides
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