Wk 12: Dynamics
Learning Goals
Students will be able to:
Animate objects using Physical simulations.
Agenda
Note: The exact timing and topics covered may shift.
Dailies: 9:00am-9:20am
Homework Review: Modeling
Q&A: Have any questions come up since last class?
Rigid Body Dynamics: 9:20am-9:50am
Watch: Universal Everything's MTV Idents
Project Overview: Rube Goldberg Machine
Course Projects Checklist:
Create a new post on your Course Blog Titled: Assignment List
Copy the checklist below into your post, and link to each assignment. If you did not complete the assignment, leave it blank.
Checklist
Day 01: Character Made from Primitives
Day 02: Verb Animation
Day 03: Theatrical Texturing Exercise
Day 04:
Upper Body Rig
Bedroom Scene + 3 Imported Objects
Day 05:
Photographic Lighting Recreation
Thematically Appropriate Lighting
Day 06: 30 sec Single Object Film
Day 07: Object Made w/ Splines
Day 08: Texture a Model with Different Texture Projection Modes
Day 09: Procedurally Modeled Environment
Day 10: 30 sec Procedural Animation
Day 11: Follow a Polygon Modeling Tutorial
Day 12: Animated Camera Mapped Image
Day 13: Rube Goldberg Machine
Class Eval: 10:40am-10:50am
Watch:
Theory:
Technique:
Exercise:
Homework
What:
Project: Construct a Rube Goldberg machine and render a 20sec+ animation of it in action.
What is a Rube Goldberg machine? This OK Go video is a pretty great example.
Examples of other Rube Goldberg machines constructed in Cinema 4D can be found on YouTube.
Due: By the start of our next class session on your Course Projects Blog.
Recommended Reading / Viewing
Cinema 4D: Dynamics | Lynda.com by Thanassis Pozantzis
Cinema 4D Training - learn. Cinema 4D Dynamics | HelloLuxx.com by Tim Clapham
Getting Started With Cinema 4D: Intro To Cinema 4D Dynamics | Greyscalegorilla by Nick Campbell
What's New in R18: Destruction Effects with Voronoi Fracture | Cineversity by Donovan Keith
Cineversity.com's Connector Basics by Andrew Runyon
Rigid Body Dynamics by Wikipedia: A technical overview of the math behind rigid body dynamics simulations. Not necessary to read or understand, but fun to take a peek at.