A Simple Strategy for UV Unwrapping in Cinema 4d
- Do any of the standard projections work for you?
- Yes
- Do you need to deform your model?
- Yes
- Select your model
- Make it editable, if it isn't already
- Select the texture tag applied to your model
- Object > Generate UVW Maps
- No
- Congratulations, you don't need UV Maps.
- Yes
- Do you need to deform your model?
- No
- Looks like you need to UV Map your model
- Yes
- UV Mapping Quickstart
- Select your model
- Workspace > BP UV Edit
- Texture Window > UV > Show UV Mesh
- Break Up Your Model into Parts
- Select Edges Between Parts with:
- Edge Loop Select
- Path Select
- Phong Break Select
- Select Parts/Chunks with:
- Fill Select
- Phong Break Select
- Save Parts to Selection Sets
- Select > Set Selection
- Give it a meaningful name
- Hide the selected polygons
- Save your seams
- Select any edges/seams that need to be cut
- Select > Set Selection
- Name: Seams
- For Each Part
- Select Part w/ by double clicking on Selection Tag
- In UV Polygon Mode
- UV Manager > Projection > Most appropriate mode
- Select Edges Between Parts with: