How to model a jet
Prep Work
Prep Work
- Create a cube.
- Create a HyperNURBS Object.
- Drag the cube into the HyperNURBS object in the Object Manager.
Fuselage
- Lengthen the cube along the Z axis by dragging out the orange dot.
- Make the cube editable (Press the C key).
- With the “Live Select” tool, select the two polygons on the long sides. (Remember: shift adds to a selection and ctrl removes)
- Extrude Inner for the intakes
- Extrude out until the intakes are roughly square at the front.
Wings
- Extrude inner to separate the wings.
- Extrude out the wings.
- Normal scale to make the wing tips smaller.
- Move the wing tips back on the Z-axis.
- Use Extrude Inner to harden up the tips of the wings.
Nose
- Select the polygon on the front of the jet.
- Extrude & Normal scale to create the nose.
- Extrude once slightly, and then again longer to pull out the spike on the nose.
Canopy
- Use the Knife tool in Loop mode to split the top of the jet in half.
- Select the top-front polygon
- Use the Bevel tool to build up the canopy/cockpit.
Tail
- Select the top-back polygon.
- Extrude inner to make it smaller.
- Extrude out the Tail Wing.
- Again, use normal scale and the move tool to make it smaller and shift it back.
- Use extrude inner to harden up the shape.
Intakes
Intakes
- Select the two square polygons opposite the nose.
- Extrude Inner 1/4 of the size of the square.
- Extrude back along the Z-Axis into the body of the jet.
- Extrude in the opposite direction out beyond the starting polygons.(bring the intakes back out)
- Normal Scale to make the intakes "turbines" smaller.