Rust Text
Setup your folder structure
Setup your folder structure
- File Save Project With Assets
Model the Text
Model the Text
- Create a MoText Object
- Attributes Manager
- Object
- Change the text to "RUST"
- Change the font to Abadi MT
- Align = Middle
- Depth = 60
- Caps
- Start = Fillet Cap
- End = Fillet Cap
- Steps = 5 for both
- Object
Find Reference / Texture Images Online
Find Reference / Texture Images Online
- Decide what sort of material you want to create
- Perform a google image search
- Download high-res images
- Open the image in photoshop
Apply the Texture in C4D
Apply the Texture in C4D
Add Material Channels in PS/C4D as Needed
Add Material Channels in PS/C4D as Needed