Day 14: Basic Compositing / Project Time

Learning Goals

Students will be able to:

  1. Make basic color adjustments to a finished render in Adobe After Effects

  2. Superimpose a render with an alpha channel over footage in Adobe After Effects

  3. Take 3D camera data out of C4D into After Effects using the C4D to AE Exchange Plugins

Agenda

Note: The exact timing and topics covered may shift.

Final Project Review: 10:10am-10:30am

  1. Homework Review: Rube Goldberg Machine

  2. Q&A: Have any questions come up since last class?

    1. Gravity / Time-Scale to make things fall faster

    2. Caching solutions

    3. How do you make an animated object collide w/ others?

    4. Can you selectively have objects run into some, but not others?

    5. How do you have a transparent object look solid until it's collided with?

      1. Swap in a broken/unbroken object w/ a Display tag and the Visibility Setting

      2. Adjust the Enable setting on your dynamics to start the simulation when you need it.

Basic Adjustments in AE: 10:30am-10:50am

  1. Watch: The Third & The Seventh

  2. Watch: The Third & The Seventh Compositing Breakdown

  3. Watch: Exeter Shot -- Making Of

  4. Rendering with an Alpha in C4D

  5. Interpreting Footage w/ and w/o Alpha Channels

  6. Curves Adjustment

  7. Vignette

  8. Adding Motion Blur

Advanced C4D to AE Procedure: 10:50am-11:15am

  1. Install the C4D Import After Effects Plugin

  2. Exercise: Map Footage onto a Plane in AE

Course Blogs Checklist / Q&A: 11:15am-11:50am

  1. Create a new post on your Course Blog Titled: Assignment List

  2. Copy the checklist below into your post, and link to each assignment. If you did not complete the assignment, leave it blank.

  3. Checklist

    1. Day 01: Character Made from Primitives

    2. Day 02: Verb Animation

    3. Day 03: Theatrical Texturing Exercise

    4. Day 04:

      1. Upper Body Rig

      2. Preset Model Import

    5. Day 05:

      1. Photographic Lighting Recreation

      2. Thematically Appropriate Lighting

    6. Day 06: 30 sec Single Object Film

    7. Day 07: Architectural Interior/Exterior Modeling with Splines

    8. Day 08: Texture a Model with Different Texture Projection Modes

    9. Day 09: Exterior Architecture Shot

    10. Day 10: 30 sec Procedural Animation

    11. Day 11: Follow a Polygon Modeling Tutorial

    12. Day 12: Animated Camera Mapped Image

    13. Day 13: Rube Goldberg Machine

Course Evaluation 11:50am-11:58pm

Recommended Reading / Viewing