Texture a Room

Learning Goal

  • Find appropriate preset materials.
  • Create your own materials.
  • Use different material projection modes.
  • Dress a set with a unified aesthetic.

Prerequisites

  • Viewport Navigation
  • Rendering
  • Finding preset materials
  • Creating custom materials
  • Applying materials

Source Materials / Files

You’ll need the following file(s) to complete this exercise.

  • Bedroom Model
    • Modeled by David Vacek
    • Design by David Tousek
    • Found on Jeremy Birn’s 3drender.com
    • FBX->C4D conversion by Donovan Keith