Name: Headshots in Alice
Level: Level II
Time: 1 Hour
Prerequisites: Any Essentials Tutorial
Description: A tutorial that shows how to insert faces into Alice in the form of pictures on billboards. Topics covered include billboards, camera movement, and 'invisible'. Note: I have several "heads" (including faces of people in the computer programming class) which you can use. You can find the folder by following this path. S:\Student\CKJH\Platten\Alice 2.2 Files\Headshots lesson
The advantage of .png files over that of .jpg which is described in the lesson is that the .png files don't have the backgrounds which make your art look better. For example:
Yep, that's me, Mr. Platten, in the Alice 2.2 world.
I suggest that if you want to use a face of somebody in this class, you ask their permission first. I have head-shots of everyone in this class as well as celebrities.
If you have a request for a face, please send an e-mail to me at charlesp@cksd.wednet.edu detailing your request. (please include your name in the context of your message). Better yet, if you have found a picture you want me to change into a .png file, just save it in the "change to .png" folder found within the Headshots lesson folder as described above and send me an e-mail with your request. Include the file name in your request so I know for what to look.
Save as: A3 Headshots
Name: Making Objects Move in Unison: Using Lists
Level: Level II
Time: 30 minutes
Prerequisites: 4-Part Introduction Tutorial
Description: This tutorial teaches how to use lists to make groups of objects move in unison, or do the same thing one at a time. The main characters are a group of evil ninjas.
Save as: A3 Objects move in unison
Name: Creating a Fancier Chicken - InheritanceLevel: Level IITime: 45 minutesPrerequisites: 4-Part Introduction Tutorial, ParametersDescription: This tutorial shows you how to modify and save out existing classes in Alice. You create a modified chicken class that inherits everything from the original Chicken class but also has some new methods and modified properties.
Save as: A3 Fancy Chicken
Name: Scene Change
Level: Level II
Time: Approx. 30 minutes
Prerequisites: 4-Part Introduction Tutorial, Variables
Description: This tutorial shows you how to animate scene changes, by changing the camera views and importing an object that allows you to access the six template grounds.
The ground file can be found in the Alice 2.2 Files in the Platten folder of the Student Share Drive.
Save as: A3 Scene Change
Name: Lights, Camera, Action! Part 2: Light
Level: Intermediate
Time: 30 Minutes
Prerequisites: 1 Hour or 4-Part Introduction Tutorial
Description: This tutorial shows the user how to add Light objects in Alice and manipulate them to construct a scene from the Nutcracker. Changing of the atmosphere color and fog is also covered to create a realistic sunrise effect. Other Topics include the vehicle property, loops, and opacity.
Save as: A3 Lights Camera Action Pt 2
Name: Lights Camera Action! Part 3: BDE Events
Level: Level II
Time: 30 Minutes
Prerequisites: 1 Hour or 4-Part Introduction Tutorial, Bunny Eat Broccoli Loop tutorial
Description: This tutorial introduces a new type of event called the BDE. Concepts used in this tutorial include functions and methods. The tutorial will walk the user through the creation of a BDE event, explaining each of the components in a BDE.
Save as: A3 Lights Camera Action Pt 3
Name: Simple QuizLevel: Level II
Time: Approx. 30 minutes
Prerequisites: 1 Hour or 4-Part Introduction Tutorial, Introduction to Functions, Variables
Description: This tutorial shows you how to create a simple quiz using the three different "ask user" functions.
Save as: A3 Simple Quiz
Name: Shark vs. TRex: Understanding AsSeenBy
Level: Level II
Time: 30 Minutes
Prerequisites: 1 Hour or 4-Part Introduction Tutorial
Description: Teaching the basics of asSeenBy in Alice using an interaction between a shark and TRex over a coconut. Additional concepts covered include methods, sound, style, and events.
Sound File (this is the Jaws sound file) right click and choose "Save Target As..." and save the file to your My Docs folder. Just pay attention to where you save it.
Save as: A3 Shark vs TRex
Name: Let's Play Catch: Keeping Score in Alice
Level: Level II
Time: 45 Minutes
Prerequisites: 1 Hour or 4-Part Introduction Tutorial
Description: This tutorial shows you how to make a game with a score. You will create a game where the player must catch a ball. Topics covered include collision detection, scores, dropping a dummy at an object
Save as: A3 Keeping Score
Name: What can burn in the Junkyard? Creating Functions
Level: Level II
Time: 30 - 45 Minutes
Prerequisites: 1 Hour or 4-Part Introduction Tutorial, Variables
Description: In this tutorial you will add functions to an interactive world by restricting what objects can be burned. Functions and parameters are the main focus but nested IF/ELSE statements are also covered.
Save as: A3 What can burn
Name: Checking for Collisions
Level: Level II
Time: 30 Minutes
Prerequisites: 4-Part Introduction Tutorial, Introduction to Functions
Description: This tutorial explains how to create and use a function that tests for the collision between two objects in Alice. Concepts used include functions.
Save as: A3 Collisions
Name: Restricting Events
Level: Level II
Time: 30 Minutes
Prerequisites: 4-Part Introduction Tutorial, Variables
Description: This tutorial starts off with the beginnings of a chicken game. The game is broken however because you can move onto the next task/level before the first level is finished. The tutorial shows the user how to fix it by restricting events in Alice.
NOTE: The second page of the directions refers asks you to download an Alice World. You can find this "world" in the "Alice 2.2 Files" folder on the Student Share drive. The name of the file is: Restricting Events Setup.a2w
Save as: A3 Restricting Events
Name: Animating Objects in Groups: Using Arrays and ListsLevel: Level IITime: 30 minute
Prerequisites: 1 Hour or 4-Part Introduction Tutorial
Description: This tutorial instructs how to use arrays and lists to animate objects all together, or to animate only part of a group together. The main characters are chickens, and they are programmed to do movements either simultaneously, one at a time, or in small groups.
NOTE: The second page of the directions refers asks you to download a Starting World. You can find this "world" in the "Alice 2.2 Files" folder on the Student Share drive. The name of the file is: Animating Objects starting world.a2w
Save as: A3 Animating Objects in Groups