For the first learning module, Desmond did a simple project with an Arduino. He used an LED screen to display information from an ultrasonic sensor. It would put the distance of the object in front of it onto the screen. He then added LED lights that would change color based on the distance (red, yellow, green).
For learning module 2, Desmond worked with Franco Giovanetti to create 3D models. They then printed them using the 3D printer in the classroom. They used OnShape to design a fidget cube and CraftBot to print it.
For the third learning module, Desmond and Julia created a Raspberry Pi Game Emulator. They used the newest Pi, the Raspberry Pi 5 and downloaded a retro game emulator onto it.
For learning module #4, Desmond and Dylan Fratella used a Kinect to scan each other to create 3D models of themselves. They then used CraftBot to print the models.
For learning module #5, Desmond and Silas Weber-Zwier did work with Tensorflow. They used it to sort through images of clothing and sort them.
For learning module #6, Desmond and Tanner Kalisher created a subway-surfers style game in C++. They hoped to integrate an Xbox Kinect into the game as a controller, but did not get to that in time due to many issues.
For learning module #7, Desmond learned about augmented reality and attempted to create an AR game/app in Unity. Unfortunately, he ran into many hurdles along the way and could not get it to work.
For learning module #8, Desmond worked with Jack Bisse and Julia Schulz to create a visual novel murder mystery game in Python.