This module was about an introduction to soldering. We soldered a circuit board together with the goal of understanding how to solder and to create a sound from it.
What they went over was how to properly solder and how to do it safely. Over the course of the six days they found that preparation is important to soldering efficiently. For those that try this project they suggest to keep your hands steady and focused on controlling the amount of solder.
https://docs.google.com/document/d/1r32i_mCYnoTvM2cjGo2nVmKFBUDGpFVqibun_0nprZM/edit
Module#2 (Ethan F, Casey Bond)
This module was about creating a 2D Unity platformer and traversing the interface while understanding the functions of the software.
What they created was a walking character with a gravitational jump, a hit box, and having floor with of hit boxes so the player can't fall though it. For those who want to use unity we suggest that Unity teams should be ignored unless it gets fixed to be easier to use. Also that tutorials are key so having a good experience of how to traverse through the engine will be of great help. Another important piece of information is that anyone who decides to make a 2D game should find sprites that can be correctly imported into that version of unity. Unless you are very experienced in making 2D sprites.
Write-up link
Module #3 (Ethan Fratella, Josh Dunlap)
This module was about creating a real life binary clock using breadboards and an Arduino.
They created a working binary clock using LEDs, breadboards, and an Arduino. However it's code was considered inefficient and all the wiring was very messy so they decided to work together on the next module to make it better.
Write-up link
Module #4 (Ethan Fratella, Josh Dunlap)
This module was about enhancing and remaking the binary clock using circuit boards, the Arduino, and making a case for it. They succeeded in rewriting the code to make the binary clock look cleaner virtually and using the circuit boards they made it more compact and easier to connect to the Arduino. Ethan using fusion 360 made some models that will be 3D printed to fit the clock and still show the LEDs.
Write-up link
https://docs.google.com/document/d/1ScXerNMXmThxMf8u9Y-hOB5xstR-2eRw0GHjjuwfkBE/edit
Module #5 (Ethan Fratella, Andres Caceres)
This module was about creating a 3D first person shooter in Unreal Engine. They couldn't get multi user editing to work properly so, Ethan decided to take the lead and create the game on his Laptop. Then unfortunately the game's progress was lost and most of the terrain building and coding that was done got deleted.
Write-up link
https://docs.google.com/document/d/1HcdeY46C9PyOfWMkOwzy_0uLcZTpOvK0EO_E1WDtctk/edit
Log link
https://docs.google.com/document/d/12bVi4-bpcpwJZ3T3_XlLFCoJVPB9oQGqP4SiDvfM11c/edit
Module #6 (Ethan Fratella, Heidi Kling)
This learning module was about creating a t-shirt cannon using springs and using some previously made parts from the previous workers on this project. Ethan helped with putting together some of the cannon and creating / printing some parts. The project was left unfinished.
Write-up link
https://docs.google.com/document/d/1G8m2OZyDzaRS_hXY7TJkc90Vr3Yndw51KtSq28Fy5OU/edit
Log link
https://docs.google.com/document/d/1G8m2OZyDzaRS_hXY7TJkc90Vr3Yndw51KtSq28Fy5OU/edit
Learning Module #7 (Ethan Fratella, Jackson Ghio)
This learning module was about creating a VR 3D sandbox in unity that would be space themed. They added some flying, movement mechanics and tried to add jumping. They created a visually stunning sandbox and space station. There were planets, a galaxy, a star, a nebula surrounding the area, and the space station which was small compared to everything else which was made to a humongous scale. ********If attempting to do crazy scaling please use a very good computer!******
Write-up link
https://docs.google.com/document/d/1IyaTsRcFujahU1rUcrFMGpBKDOncuKUT8eAW9-JHSyE/edit
Learning Module #8 (Ethan Fratella)
This Learning module was about creating a Terraria mod using the mod loader called TModLoader. Ethan created a total of four weapons a scythe boomerang, a broadsword, a prisms that shoots lasers, and a scythe that shoots a phantom scythe. Each weapon was designed using terraria's existing code like what style should the weapon swing however the boomerang, phantom scythe and the prism, have their own custom AI. Also with this custom AI Anyone can make anything possible. It'll take a lot of math like the prism but you can probably make what Ethan's end term goal which was the zenith. The zenith shoots out the sword that it took to craft in a circular arc to the mouse which come back.
Write-up link
Log link
https://docs.google.com/document/d/1YoMoX2LJDJCe6eecgQ1gz6OqkomBRcYrf1z5SabX6ak/edit
The prism crates 5 prisms that circulate around the player and each fire their own 5 beams which concentrate into one dark beam.
The scythe boomerang shoots a bunch of scythes that rotate and come back like a boomerang.
The scythe that launches a phantom of its self creates big arcs of rotating phantom scythes that don't come back.
This is the phantom scythe
The broadsword is a very basic sword that swings and attacks enemies.