Learning Module #1 - Introduction to Soldering
partners: Kayleigh S & Kiki W
Addison W worked with Kayleigh S and Kiki W to complete Learning Module 1, in which the girls studied introduction to Soldering. In this learning module, the girls learned how to build a circuit and connect pieces to a board by using solder and a hot soldering iron. In the end, the girls were able to produce a finished product which contained blinking lights and speaker with controllable pitch.
parter: Oleksandr P
In this learning module, Addison W and Oleksandr P gained basic understanding of Arduino. Working off of each other throughout this learning module, both students were able to learn Arduino and produce circuits with respected code that utilized the Arduino, LEDs, a breadboard, jumper wires, resistors, buttons, and other components.
partner: Jack B
In this learning module, Addison W and Jack B worked together to gain understanding of Raspberry PI 4. Using this computer and a monitor set up, Addison W and Jack B tackled two mini projects: a blinking circuit using the Raspberry PI as a power source and creating code for a Servo Car they found in the classroom. Finishing this learning module, Addison W and Jack B walked away with knowledge about the capabilities of the Raspberry PI 4 as a computer.
partner: Kiki W
In this learning module, Addison W and Kiki W worked on learning the basics of Unity. To accomplish this task, they followed a tutorial that worked with the 3D aspects of Unity. The tutorial had the end goal of creating a rolling ball game that involved collecting points, running away from enemies, and rolling through physical obstacles. Finishing the learning module, Addison W and Kiki W walked away with knowledge about game creation.
worked independently
During this learning module, Addison W worked to try to create a DIY EEG circuit. The final goal of this project was to correctly build the circuit, create a connection between the circuit and the user, and properly implement the code. Despite not being able to establish a connection between the circuit and the code, Addison was still able to gain a lot of knowledge about circuitry and different computing parts. Addison would definitely recommend a similar learning module to another student.
partner: Kayleigh S.
During this learning module, Addison W. and Kayleigh S. were in charge of planning and facilitating the Computer Science Showcase. With over 120 attendees all 6 presentation blocks, Addison W. and Kayleigh S. completely remodeled the showcase. Introducing an interactive element, the showcase was structured to be 15 minutes of information and 25 minutes of hands on interaction with the projects made by the current Advanced Topics students. Extremely positive feedback was received from teachers and students in the showcase, making the event a true success!
partner: Ryan D.
During this learning module. Addison W. and Ryan D. took on remodeling a game controller made by a previous student and designing games from scratch that could be played through the controller. Addison W. primarily worked on remodeling the board and using JavaScript to code a Pacman game. At the end of the learning module, Addison successfully remodeled the board, created a working game, and was able to play the game on both the console and the computer.