For the final step of this learning module, Wesley and Ryan figured out how they could add the app that they made onto the iOS app store and the Google Play Store. Unfortunately, they found out that they couldn't add onto either, however, they did figure out that they could side load onto Android apps, but not onto iOS. They worked with Administration to figure out the technical difficulties and legal issues they ran into, but got the app working and learned a lot from it.
I continued to work with Ryan Carey on creating the Streaks Go! app for the Freshmen Orientation at the beginning of the school year. They made the app able to scan room signs around the building and display certain pop-up information, such as for a quiz, or for what teacher teaches in that class room.
I worked with Ryan Carey for this project where we decided to try and make Mr. Detrick's dream of Streaks, Go! a reality! Both of us had previously worked on augmented reality in Unity before, but we both needed a refresher and so we had to work from the ground up. We managed to get a brief game up and running, but still have plenty of work ahead of us!
I worked alone for this learning module and decided to stray away from Unity and look towards the Industry Standard for Game Development, Unreal Engine. I had to relearn a bit of the basics but once I had it down it was easy enough to relearn!
Aidan H and I worked together to create a color sensor using an Arduino and an RGB color sensor. We added a multi-colored LED to the Arduino so that it would copy the color presented, and then display the color and RGB values to a Liquid-Crystal Display Screen.
Aidan H, Evan R and I all worked on creating a fully automatic face tracking nerf turret using an Arduino, some sensors, and some servos. We quickly transitioned to using a PIR motion sensor instead of a facial tracking web cam since it was simpler and made more sense with our project, however we quickly learned that the PIR motion sensors in it of themselves would cause us plenty of issues altogether. The PIR motion sensors wouldn't always work correctly, and were very finnicky and unreliable. We switched over last minute to super sonic sensors and they worked so much better.
I worked with Evan R and Walter Z for this project where we had learned simple python using a raspberry pi and coding some mods in Minecraft, as well as we had learned how to create a simple card game using the python we had learned. Finally we created a program to let us emulate old Nintendo games, and use a Raspberry Pi as a Spotify emulator, but ran into blacklist issues.
For the second learning module, I worked with James G to create an amazon Alexa skill using a NodeMCU. We started with creating a light to blink on and off when getting a vocal command from the Alexa, and then pursued trying to get other skills to work along with it, but ran into some problems along the way.
For the first learning module this year, I decided to work on a Unity tutorial for anyone in the class that wanted to pursue working in Unity. He put together all of his resources and links that he had found, as well as found some game jams that are upcoming for the year.