While all Orks can turn a spanner or swing a hammer to some degree, there is a group of mechanically inclined Greenskins called Mekboyz. These Orks show more than the usual basic understanding of building, jury-rigging, and bodging.
Also colloquially called Mekaniaks, or simply Meks, Mekboyz are blessed with a greater ability to modify machinery than other Orks and a willingness to put these skills to use regardless of personal risks.
Tier: 2
Species: Ork
Keywords: ORK, [CLAN]
XP Cost: 90
Attributes: Strength 3, Toughness 3, Willpower 3, Intellect 4
Skills: Ballistic Skill 2, Cunning 1, Pilot 1, Scholar 1, Survival 1, Tech 4, Weapon Skill 2
Fix it da Proppa Way!: You gain +Rank bonus dice on Tech Tests made to fix any weapon, vehicle, or other machinery with the ORK Keyword.
If you succeed, you gain additional icons equal to your Rank.
If you Complicate, you suffer 1d3 Shock, and are Staggered for 1d6 Rounds (or 1d3 minutes if out of combat).
Wargear: 'Eavy Armour, Kustom Mega-Slugga, Big Choppa, Mek Toolz