The following Homeworlds are available as an origin for any non-Xenos character, but only Humans & Pariahs gain the listed abilities or effects.
Species: Human or Pariah
XP Cost: 18
Attributes: Strength 3, Toughness 2
Skills: Athletics 1, Survival 1
The Harvest Endures: You regain 1 Wound and 1 Shock during Regroups if you have access to food.
In addition, you may carry one additional item than your Equipment slots would allow, before suffering any Encumbrance penalty; this item cannot be a weapon or any kind of ammo (including bombs, grenades, or missiles).
Species: Human
XP Cost: 16
Attributes: Toughness or Willpower 3
Skills: Survival 2
The Lost and the Damned: Increase your Maximum Wounds by 1; in addition, you can suffer an additional Traumatic Injury before dying.
In addition, you gain 1d3 Corruption and the CHAOS keyword.
Species: Human or Pariah
XP Cost: 22
Attributes: Strength or Toughness 3, Willpower 2
Skills: Athletics 1, Survival 2
Refined Instincts: Increase your Passive Awareness by 1.
Species: Human or Pariah
XP Cost: 16
Attributes: Strength or Toughness 3
Skills: Athletics, Survival, or Weapon Skill 2
Savage Ways: You gain +1 bonus dice to Melee Attack Tests when you Charge, All-Out Attack, or are Frenzied.
In addition, you gain +1 bonus dice to any Medicae Test that you perform without medical supplies; if you roll a Wrath Complication you inflict 1 Mortal Wound to your patient, in addition to any other effects that arise from the Complication.
Species: Human or Pariah
XP Cost: 18
Attributes: Strength 3
Skills: Athletics 1, Weapon Skill 2
A Simpler War: You gain +1 bonus dice and +1 ED to any Attack Test made using a weapon with the PRIMITIVE keyword.
In addition, you reduce the Speed penalty from armour with the Bulk (X) Trait by 1, providing it has the PRIMITIVE keyword.
Species: Human or Pariah
Faction: Adeptus Mechanicus
XP Cost: 18
Attributes: Intellect 3
Skills: Scholar 1, Tech 2
One with the Machine Spirit: Gain +1 bonus dice to any attempts to repair Imperial equipment during a session.
Species: Human or Pariah
XP Cost: 20
Attributes: Strength or Toughness 3, Willpower 2
Skills: Ballistic Skill or Weapon Skill 2
Born Soldier: You gain +1 Resolve when targeted by Pinning or Interaction Attacks
Species: Human or Pariah
XP Cost: 16
Attributes: Agility 2, Initiative 2
Skills: Cunning 2: Stealth or Survival 1
Hide in Plain Sight: You gain +1 to your Stealth Rating when in an urban environment.
Species: Human or Pariah
XP Cost: 18
Attributes: Strength 2, Willpower 2, Intellect 2
Skills: Athletics 1, Tech 1
Interchangeable Labour: You gain +1 bonus dice to any Test made while completing a repetitive or otherwise monotonous task.
Species: Human or Pariah
XP Cost: 14
Attributes: Agility 3
Skills: Athletics 1, Survival 1
Born Swimmer: You gain +1 Speed when swimming.
Species: Human
XP Cost: 16
Attributes: Fellowship 3
Skills: One of Deception, Insight, or Persuasion 2
Decadence is Bliss: You gain +1 bonus dice to Persuasion Tests targeting Imperial nobility.
You gain 1 Corruption.
Species: Human or Pariah
XP Cost: 16
Attributes: Willpower 3, Fellowship 2
Skills: Scholar 1
Assurance of the Righteous: You gain +1 Conviction when in the presence of Chaos, Xenos, or other heretical elements.
Pious: Must be an adherent of the Imperial Creed; if at any point you renounce your faith, you lose the Assurance of the Righteous ability
Species: Human or Pariah
XP Cost: 18
Attributes: Agility 3, Intellect 2
Skills: Pilot or Tech 1, Survival 1
Child of the Void: You reduce any Speed penalty from Difficult Terrain by 1 when onboard a ship, or in a similar, mechanical environment.
In addition, you may reduce DN penalties caused by low- or zero-gravity by 1.