Seek to apply the dictates of the Lex Imperialis to a situation.
Compare your current environment to another precinct in which you have served.
Interrogate a suspect using threats of violence and punishment while an ally offers leniency in exchange for compliance (or vice versa).
Berate a criminal or other citizen who you have judged as insufficiently law-abiding.
Open a door, or otherwise enter a room, using forceful methods.
Subdue an enemy non-lethally so that they might face proper judgement later.
Ascended: You served the local Enforcers of your homeworld honourably and dutifully, until you found yourself caught between your loyalty to your home and your loyalty to the Emperor. You chose the Imperium, and the Arbites recruited you in the aftermath: +1 Resolve
Progena: Your parents were stalwart servants of the Throne, and after their deaths, you were raised by the Schola Progenium, who identified your talents and groomed you to join the Adeptus Arbites: +1 Influence
Repentant: You once lived a life of criminality and desperation before you found the Emperor’s light and saw the error of your ways. You sought out an Arbites Precinct-Fortress and turned yourself over to their judgements, and after your sentence was served, your contrition was rewarded with an opportunity for redemption: +1 Conviction
Rebellion Quashed: When a rebellion arose on your last posting, you were instrumental in crushing it and bringing the Emperor’s Justice to the rebels: +1 Conviction
Subversive Eliminated: A noted subversive who had eluded Justice upon a dozen or more worlds found himself within your jurisdiction, and you were the one who carried out the Judgement: +1 Determination
Frontier Marshall: You were posted to a world on the fringes of the Imperium, with little established Imperial presence. Your efforts helped bring order to such a lawless place: +1 Max Wounds
Order to the Lawless: You desire the next great challenge that awaits an Arbitrator – to pacify the criminality and anarchy of places which have fallen from the Emperor’s Light: +1 Resolve
Fugitive: One criminal in particular has continued to elude your efforts, and you will stop at nothing to see them Judged: +1 Determination
Cold Case: An unsolved crime has haunted your precinct, or possibly your career specifically, for longer than anyone is comfortable with. You will solve that case and bring the perpetrator to justice: +1 Max Shock