Vehicles are more than a means of conveyance. They’re tools in the never-ending wars that wrack the galaxy. On the battlefield, vehicles are platforms capable of bringing larger and more cataclysmic weapons to bear on the enemy whilst benefitting from heavy armour, making them an impenetrable obstacle and the terrifying forefront of an assault.
Certain missions may allow the use of vehicles. Depending on the scenario, these may be provided as part of the mission, or must be brought along by the party; for more information on acquiring vehicles, see Vehicles: Requisitioning Vehicles.
The rules relating to the use of this vehicle will be communicated to you by the GM or will follow the rules set out in the Church of Steel supplement book.
Organisations have access to a location in which to store vehicles, as well as the contacts to deliver these vehicles to the site of a mission. Personal vehicles may be stored in an Agents personal armoury, subject to the size limitations described under Wargear: Loadout & Armoury.
Vehicles Requisitioned on behalf of a Faction, or issued as part of the mission parameters, are not kept after the conclusion of the mission.
Vehicles are precious relics to all Species, exemplars of some of their greatest technologies and more deadly on the battlefield than all but colossal Titans or their greatest heroes. The souls of dead Aeldari live on in the Spirit Stones encased in their vehicles, and the Adeptus Mechanicus view every war machine as a holy relic. Improper management of a vehicle resulting in its loss or destruction is therefore considered a shameful loss of face, as well as a sin.
Losing a vehicle reduces the Influence of all involved by an amount equal to the vehicle’s Rarity. To determine which Agents this reduction applies to, consult the list below;
Personal Vehicles: Only the owner of the vehicle is affected. The exception is where another Agent is solely responsible (such as if they took the vehicle without permission) - in these cases, the offending Agent would be affected instead.
Organisation Vehicles: All members of the Organisation present on the mission will be affected.
Faction Vehicles: Each Agent in the Faction which Requisitioned the vehicle is affected.
Mission Vehicles: If the vehicle was provided to the entire party as part of the mission, all Agents present are affected.
There are exceptions to this rule, such as a particularly heroic sacrifice of a vehicle that supports the ethos of a Faction or results in a victory or gain equivalent to the loss. Examples include the destruction of the Astral Knights’ battle barge Tempestus in order to defeat a Necron World Engine, or any sacrifice of an Ork vehicle that causes enough carnage or an exciting enough explosion.
Should the situation become dire enough to trigger an Inglorious Retreat, it may not be possible to bring any vehicles along; speak with your GM about whether it is possible to do so.
The GM has the final say in this decision.