XP Cost: 10
Requirements: [SEPT] Keyword
Effect: You gain the bonus from your chosen Sept - some bonuses are limited to members of certain Castes.
Earth Caste T'au from Bork'an add +2 bonus dice to their Medicae, Scholar, and Tech Tests.
Fire Caste T'au from Bork'an use advanced prototype weaponry, increasing the range of all weapons with the Rapid Fire or Heavy trait; Short Range is increased by 4 metres, Medium Range by 8 metres, and Long Range by 12.
Water caste T'au from Bork'an are practical and reliable; once per scene they may re-roll a 1 on their Wrath Die when attempting a Cunning, Deception, Insight, or Persuasion test.
Earth caste T'au from Dal'yth carry devices which are cunningly-wrought with hidden functions or secret countermeasures: double the range of the character's Tech interaction attacks.
Fire caste T'au from Dal'yth employ advanced camouflage systems to obscure their presence; if they do not move during their turn, they add +2 to their Defence (as if in cover) until the start of their next turn.
Water caste T'au from Dal'yth add +2 bonus dice to their Cunning, Deception, Insight, and Persuasion.
All T'au from Sa'cea add +1 to their Resolve.
Earth caste T'au from Sa'cea are keenly observant, almost to a point of wariness, and add +2 bonus dice to all Awareness tests.
Fire caste T'au from Sa'cea have exceptional fire discipline: they may re-roll one die on any Ballistic Skill test they attempt without expending a point of Wrath.
All T'au from T'au reduce the DN of tests using a single skill by 1, determined by caste.
Air: Pilot or Tech
Earth: Tech or Medicae
Fire: Ballistic Skill
Water: Persuasion
Earth caste T'au from Vior'la are quick to experiment and jury-rig the devices they use: they may add a second Wrath die to any Tech test they attempt, and thus have the potential for two criticals, two complications, or one of each.
Fire caste T'au from Vior'la are adept at firing on the move: they may treat any Rapid Fire weapon as if it had the Assault trait.
Water caste T'au from Vior'la are fast-talking and effusive: they may add a second Wrath die to any Persuasion test they attempt, and thus have the potential for two criticals, two complications, or one of each.
All T'au from the Farsight Enclaves are rebels, free from the dogma and deceptions of the Ethereals, and add +2 to their Conviction.
Fire caste T'au from the Farsight Enclaves are drilled to engage enemies at close range: they may re-roll any failures on their extra damage dice for shooting attacks against enemies within 12m.