Requisitioning Wargear: At the beginning of a mission, you may attempt to Requisition Standard Ammunition, Grenades, or other Consumables (including Drugs). You may also attempt to Requisition additional items of Wargear, but this will prevent you from being able to Endeavour after the mission is over; Special Ammunition requires a dedicated Requisition attempt to acquire.
For your first mission with a Tier 1 Agent you may choose both a Wargear Requisition and Endeavour.
In order to ensure parity across all players, the process is slightly different to that in the Core Rules, with the changes described below;
Very Rare Wargear is restricted to Tier 2 or higher Agents; Unique and Exotic items are restricted to Tier 3 or higher.
If you do not meet the Requisition DN you can attempt to spend Wealth to increase the number of icons, on a 1:1 basis; for items with a Rarity of Rare or higher, the maximum amount of Wealth which can be spent per Test is equal to your Tier.
If you still cannot reach the DN, you can pay Wealth equal to the DN +1 in order to acquire the item; Exalted Icons rolled on the Influence Test can be Shifted at a 2:1 ratio to reduce the total price of the item (to a maximum of -Rank).
Requisitioning Wargear: Core Rules, pg. 205
Ammo Restock/Refills: Once you have found a source for ammo, you no longer need to roll to acquire more; when replenishing ammo before a mission, you must withdraw any existing ammo of that type from your personal stockpile (see The Armoury) or organisational armoury (if applicable) before acquiring new ammo.
Cunning Acquisition: Cunning Test to find the item of wargear, with DN equal to Value + Rarity modifier. It must then be Requisitioned as usual. For every two Exalted Icons Shifted on the Cunning Test, you may roll an additional bonus dice on the Influence Test.
No Shared Keywords: In addition to the normal restrictions, wargear that you do not share at least one keyword with has its Rarity increased by 1 for any test made to acquire it.