Tier: 3
Species: Human
Keywords: IMPERIUM, ROGUE TRADER, [DYNASTY], [ANY]
XP Cost: 48
Attributes: Willpower 3, Fellowship 4
Skills: Leadership 2, Persuasion 3
Warrant of Trade: You are a master of manipulating a situation to your advantage. You gain +Rank bonus dice to all Persuasion Tests and Influence tests to acquire goods and services.
Methods of Trade: Choose one of the following Methods of Trade to follow; Diplomat, Explorer, Merchant, Militant, Missionary, or Scoundrel. Your choice determines your equipment, as well as having different Attribute/Skill Requirements.
When you Ascend, in lieu of an Ascension Package or Archetype Ascension you may replace your chosen Method of Trade with another that you meet the Requirements for; your equipment is swapped to match your new choice.
Wargear: Choose any two pieces of Wargear with a Value of your Tier +4 or less, and a Rarity of Very Rare or lower. Warrant of Trade, Data-Slate, Void Suit, regal clothing, xeno-pelt cloak, miscellaneous trade goods (equivalent to 2 Wealth).
Choose one from each of the following groups;
Dauntless-class light cruiser, Endeavour-class light cruiser, Sword-class frigate, Claymore-class corvette, Viper-class scout sloop, or Vagabond-class merchant trader
Light Power Armour, Heavy Power Armour, Carapace Armour, Flak Coat, or Mesh Armour
Influence: +3
The diplomat seeks to spread the influence of the Imperium wherever they may, expanding its power to encompass the entirety of navigable space. They are a pragmatist, knowing that some alien species must be tolerated, even supported, while others must be crushed.
The tools of their trade are words as well as weapons, and they are adept at negotiating with even the most belligerent societies (whether Human or alien), they might encounter amongst the stars.
Keyword: Any Xenos Keyword
XP Cost: +35
Attributes: Fellowship 5
Skills: Deception 2, Insight 2, Persuasion 4
Words, Not Weapons: You gain +Rank bonus dice on all Social Tests with xenos and non-Imperium civilisations, as well as to Persuasion-based Interaction Attacks.
Wargear: Refractor Field, Auto-Quill, Calligraphus servitor, 1 Rare Xenos item with which you share a Keyword, Concealed Weapons (Voidship System)
There are plenty of Rogue Traders for whom the greatest drive is the simple joy of pushing back the boundaries of the Imperium, filling in the blank spaces on the maps. These men and women are ceaselessly inquisitive and often highly intelligent, a combination of traits not generally encouraged in the Imperium's servants.
Yet such a combination often proves ideal in a Rogue Trader and those few who attain such rank often prove highly successful recipients of the Warrant of Trade.
Keyword: N/A
XP Cost: +44
Attributes: Toughness 4, Initiative 3
Skills: Awareness 2, Pilot 2; Investigation or Survival 4
New Horizons: You gain +Rank bonus dice to Awareness, Investigation, and Survival Tests made to explore new areas.
In addition, once per Turn, you can grant a single ally that can hear you +Rank bonus dice to resist all environmental effects until the end of their next Turn.
Wargear: Resciscum Exploration Suit, Survival Kit.
Choose one from each of the following groups;
Aquila Lander or Arvus Lighter
Dirtbike or Wolfquad
Merchant Prince Rogue Traders are entirely consumed by the quest for riches, gained not by the crude application of threats or violence, but by the shrewdly negotiated contract. The Merchant Prince seeks to establish the most lucrative of trading contracts, ensuring that the other party benefits from the deal, but not nearly so much as they do.
Merchant Rogue Traders will go to great lengths to avoid military action, believing it a waste of resources, though will take great steps to protect their investments against competitors and pirates and maintain the very best personal guards.
Keyword: COMMERCIA IMPERIALIS
XP Cost: +35
Attributes: Fellowship 5
Skills: Persuasion 4; choose 2 from either Cunning, Deception, or Insight 2
Trade Network: You gain +Rank bonus dice to any Skill Tests required to negotiate a trade deal or similar transaction.
In addition, you can spend 1 Wealth to temporarily gain a Keyword for the purpose of Requisitioning Wargear. This Keyword cannot be CHAOS (or any related sub-faction), and any Xenos Keyword chosen is still subject to the usual restrictions
Wargear: Refractor Field, Data-Slate, miscellaneous trade goods (equivalent to an additional 2 Wealth), Enlarged Cargo Hold (Voidship System)
Choose one of the following; Vagabond-class merchant trader or Vespa-class star clipper
A Rogue Trader's Warrant of Trade grants the bearer permission to wage war in the Emperor's name. Behaving in a similar manner to senior Imperial officers, Rogue Trader Militants command vast armies and fleets in grand conquests across the stars.
Keyword: ASTRA MILITARUM or NAVIS IMPERIALIS
XP Cost: +51
Attributes: Willpower 5
Skills: Ballistic Skill 2, Leadership 4, Weapon Skill 2
Warlord: You gain +Rank bonus dice to Intimidation, Leadership, and Persuasion Tests to command troops of the Astra Militarum, Navis Imperialis, or Planetary Defence Forces, and on Influence Tests to request military aid.
Wargear: Refractor Field, power sword, master-crafted laspistol, Symbol of Authority, Additional Armsmen (Voidship System).
Choose one of the following; Carrack-class hauler or Claymore-class corvette
The missionary believes in the literal truth of the Imperial Creed when it states that Mankind is the sole inheritor of the galaxy and that all other intelligent races are merely squatters on worlds that belong to the Imperium as a result of this divinely-inspired manifest destiny.
They seek out lost Human colonies to bring to them the word of the Imperial Truth, and go to great lengths to convert, often forcibly, those they see as benighted by ignorance of the God-Emperor.
Keyword: ADEPTUS MINISTORUM
XP Cost: +49
Attributes: Willpower 5
Skills: Deception 2, Leadership 2, Persuasion 4
Manifest Destiny: You gain 1 Faith, and can purchase Faith Talents with the ADEPTUS MINISTORUM Keyword requirement
In addition, you gain +Rank bonus dice on Social Tests when interacting with characters sharing the ADEPTUS MINISTORUM Keyword, but suffer a +2 DN penalty when interacting with people who do not follow the Imperial Creed.
Wargear: Rosarius, Chaplet Ecclesiasticus, Missionary Kit, Purity Seal, 2 x Cherub, Shrine to the Emperor (Voidship System)
To choose this method of trade, you must be a devout adherent to the Imperial Creed. If at any time you renounce your faith, you lose access to all aspects of this ability and lose the ADEPTUS MINISTORUM keyword.
Many Rogue Traders are scoundrels of the worst order, despite all the trappings of power they display. Such individuals carry themselves with swaggering self-assurance, and through long practice are able to bluff their way into the courts of kings and the chambers of princesses with equal panache.
The scoundrel looks to turn every possible situation to their own personal advantage, and will often take risks others would find reckless, gambling with their own life and those of all their servants.
Keyword: SCUM
XP Cost: +47
Attributes: Fellowship 5
Skills: Cunning 4, Deception 2; Stealth or Survival 2
Scoundrel's Luck: When targeted by an attack or other harmful effect, you may spend a point of Wrath to roll a number of dice equal to your Rank; you may add any Icons rolled to either your Defence or Resilience for the purpose of resolving the triggering attack. Once you have used this ability, you must complete a Respite before doing so again.
Wargear: Refractor Field, mastercrafted laspistol with dueling grip
Choose one of the following; Concealead Weapons (Voidship System) or High Powered Engines (Voidship System)