Mounts

Mounts are a special type of Follower, typically Bestial in nature, which are large enough to be ridden by those with the skill to do so. Creatures capable of bearing riders are often purpose-bred to be large and strong enough to travel considerable distances. However, unless a mount is trained to fight in combat, it can be more of a liability than a boon in a fight.

A mount can carry a rider for up to four hours plus a number of hours equal to its Toughness Attribute before it must make a Toughness Test (DN 3 + situational modifiers determined by the GM) to avoid becoming Exhausted. If an Exhausted mount fails a second Toughness Test, it collapses from fatigue; at the GM's discretion, such cruel treatment may also carry a risk of injuring or killing the mount.


Riding Mounts


Mounts in Combat

Mounts have been used in warfare since the earliest days of civilisation, and for good reason - when used properly, they offer many advantages over dismounted combatants, although they are not without their drawbacks. 


Falling From A Mount

If a mount is killed or collapses from fatigue whilst still being ridden, you must make a DN 6 Agility Test; if you succeed, you somehow manage to leap or roll away from the collapsed steed, and land unharmed and on your feet. If you fail this test, roll 1d6 and consult the results below; a complication on the test increases the result by +2. If you are otherwise unseated from a mount against your will, you must make the same Agility Test; if you fail this Test, all rolls of 5 or lower use the Thrown result, and rolls of 1 also inflict a Mortal Wound.

* - The DN to extricate yourself from underneath a mount is increased by +1 for each size category above Large.