Tier: 3
Species: Human
Keywords: IMPERIUM, ADEPTUS MECHANICUS, CULT MECHANICUS, [FORGE WORLD]
XP Cost: 40
Attributes: Toughness 3, Intellect 3
Skills: Leadership 1, Scholar 2, Tech 3
Specialism: Choose one of the following specialisms to follow; Artisan, Explorator, or Genetor. Your choice of specialism determines your equipment, as well as having different Attribute/Skill Requirements.
Wargear: Light Power Armour, Omnissian Axe, Laspistol, One Mechadendrite, any Augmetic, Combi-Tool, Omnissian Sigil (Symbol of Authority)
Influence: +1
XP Cost: +32
Attributes: Intellect 4
Skills: Scholar 4, Tech 4
Artisinal Craftmanship: You gain +Rank bonus dice on Tech Tests to craft or modify equipment with the ADEPTUS MECHANICUS, CULT MECHANICUS, or IMPERIUM Keywords.
In addition, if you spend 10 minutes uninterrupted, you can produce a single flask of Sacred Machine Oil - during this time, you are unable to undertake any other tasks, and the oil must be used within 24 hours, or it loses its effect and becomes regular machine oil. Once you have used this ability, you must complete a Respite before doing so again.
Wargear: Mechadendrite (Utility), Sacred Machine Oil
XP Cost: +38
Attributes: Initiative 3, Fellowship 3
Skills: Awareness 2, Investigation 2, Survival 2
Quest For Knowledge: You gain +Rank bonus dice on Investigation and Scholar Tests related to archeotech.
In addition, you gain +Rank bonus dice on Tests to resist environmental effects.
Wargear: Mechadendrite (Exploration), Survival Kit
XP Cost: +36
Attributes: Intellect 4
Skills: Medicae 4, Scholar 3
Biological Machines: You gain +Rank bonus dice on Medicae Tests, as well as any Investigation, Scholar, or Survival Tests relating to biology.
In addition, you gain +Rank bonus dice to resist the Poisoned Condition, as your extensive knowledge of anatomy has allowed you to bolster your body's natural resistance to toxins.
Wargear: Chem Gland, Medikit