Category: Voidship
Factions: Adeptus Mechanicus, Commercia Imperialis, Navis Imperialis, Rogue Trader Fleets, Scum, Orks
Duty Bound: Adeptus Mechanicus, Commercia Imperialis, Navis Imperialis (Repairing Salvaged Vessels only)
Endeavour: Whether spending some of your vast wealth, leveraging your influence, or through illicit means, you have commissioned the construction of your own voidship.
Multi-Stage: You must first succeed at an Influence Test to find a shipyard with the capacity to build your vessel, and to which you have access (some shipyards may have additional conditions which you must meet in order to use their facilities); the DN for this test is equal to 5 + the Rarity modifier of the ship. For Huge ships, you must also pay one Wealth, due to the added complexity of building such a large vessel; for Gargantuan vessels, this is increased to two Wealth.
You must then choose a single Voidship to build that shares your Faction Keyword, and cannot be Unique or Exotic in Rarity. You must then succeed at an Influence Test equal to the vessel's Rarity modifier x 5 + 5; you can also spend Wealth to earn additional Icons.
If you roll a Complication on any Influence Tests involved in this Endeavour, you lose one Wealth.
The Endeavour above can also be used to repair damaged vessels you have salvaged. In these cases, you must utilise a shipyard in the system which you salvaged the craft from, unless the damaged vessel still has a functional Warp-Drive. If the system doesn't have a shipyard capable of servicing your vessel (usually due to its hull size) then you may pay one Wealth for their engineers to fix any major structural damage and attach a rudimentary Warp-Drive, after which you may then use any shipyard you have access to.