Herbalist in Sommerset
A description here that tells the story of the subclass, and how it's used in the world of Agartha.
Who Will Enjoy: People who enjoy working with Herbs, Good Smelling Things, and Helping their friends get materials to make things.
Cross-Subclass: Gains Herbs Quickly, pairs well with Healers, chefs, brewers, or Alchemists
Specialist Skills:
9 to 5 [Slotted Ability]: You may grow a Simblesnict Sprout, either on your skin, or in a pot. It is intelligent and will scream and attempt to help you if something attempts to attack you while you are prone if you are near it.
You gain +1 Armor Pool. 1D: Resist Deathblow, Area Quick Pain
Workaholic: 9 to 5 may be Once per Day you may harvest a cutting of Herb from the Simblesnict Sprout.
Married to the Job: 9 to 5 may be If it is in a pot, you may harvest a cutting of the herb a second time. If it is in your skin, you may Resist Deathblow a second time per day and gain +1 Armor Pool.
Base Skill
You can Detect whether or not Herbs are present at a Site. "Detect Herbs". If so, you can add the site and it's rank to your Ledger.
Rank 1 Skills
You gain access to any and all Rank 1 Recipes if any.
Tend to Mortals: 1 Focus, 1 Herb: Restore Blood All to a Target Mortal (Non-Hero).
Gather Herbs: 1 Time Unit: You may gather a great deal of herbs from a site you specify based on your rank and the rank of the site.
Herbal Affinity: You may consume any Herb to restore 1 Blood.
Rank 2 Skills
You gain access to any and all Rank 2 Recipes if any.
Pipeweed: 3 Focus, 5 Herb: You may Cure an Herb as One-Use Pipeweed, anyone who Smokes it can restore 1 Focus per 5 Minutes of smoking. If an exceptional Herb is used, it may confer additional benefits. A Single Burning Herb may only confer 5 Focus total, and a single person can only gain up to 2.
Cultivate Site: 2 Time Units: You may cultivate a site, making it appropriate to grow more powerful herbs, plants, and will attract grazing animals. They will appear over time or can be planted. You may only harvest from a cultivated site once a month. You may cultivate a site multiple times to increase its potential.
Forest Medicine: Any time you complete a Duty Quest, you may bid to increase the health of the population.
Rank 3 Skills
Requires a Staff Assigned Quest-Gate to unlock this tier.
You gain access to any and all Rank 3 Recipes if any.
Tend to Immortals: 1 Focus, 1 Herb: You may remove Disease from a Mortal Target (Non Hero), or Restore 2 Blood to a target Hero.
Herbal Integration: You may consume any Herb to restore 1 Spirit.
Relaxed Among the Flora: Any time you NPC, you can regain 1 Focus.
Rank 4 Skills
You gain access to any and all Rank 4 Recipes if any.
Better Cultivation: 1 Time Unit: You may increase the level of an Herbalist Site.
Greater Gathering: 1 NPC Shift: You may Destroy a Cultivated Site, and reap a Twice the normal number of herbs.
Herb Pouch: Whenever you NPC, you may gain 1 Herb.
Rank 5 Skills
Requires a Staff Assigned Quest-Gate to unlock this tier.
You gain access to any and all Rank 5 Recipes if any.
Mindclearing Haze: 7 Focus, 2 Rare Herbs: You may light Incense in a Zone, and Specify a Subclass. All Focus Expenditures by that Subclass in the building are reduced by 1 to a Minimum of 1.
Power Herbs: 2 NPC Shift: You may gamble to find a single unit of Fateweed, Heavensweed, Hellbane, Deepkelp, Shadowleaf, Tumblethorn, Weeping Grass, Elder Dragonlillies, Worldtree Leaf, or Prisoner's Root. These are Legendary level Herbs. You must specify you are using this skill before you NPC.,
Herbal Stash: 4 Focus, 20 Herbs: You may create an Herbal Supply Crate, it can be used on the Strategic Map, or sold as a Trade Good.