Chefs in Sommerset
Every nation, tribe, and city in the world of Agartha has it's own culinary style and flair. Chefs are the magical purveyors of sustenance who bring these unique cultural dishes to life on a daily basis, bringing hope and warmth to their clientele the world over, whether they're farmers and day laborers, or warriors headed off to battle.
Who Will Enjoy: Anyone who enjoys Cooking and working with food, especially cooking for their friends and the Group.
Cross-Subclass: Works well with Farmer and Hunter, is able to consume these resources to create powerful temporary boons to assist the chef's allies.
Specialist Abilities
9 to 5 [Slotted Ability]: Any Consumable you Consume that Restores Blood, may restore 1 Additional Blood.
Workaholic: 9 to 5 May Instead be Spirit.
Married to the Job: 9 to 5 May Instead be 2.
Basic Skill
You may Butcher any Edible Animal or Plant based Monsters you come across, and gain a single Meat, Plant, or Herb from it where appropriate.
Rank 1 Skills
You gain access to all Rank 1 Recipes
Gamble Slice: You may All or Nothing. If you win, you gain 2 Additional Components. If you lose, you gain none.
Provisioner: You may provide OOC Ingredients to the Inn for use by the group. You may gain 1 Time Unit.
Stuffed to Bursting: You may put two Chef Imbuement Boons into One Imbuement Slot.
Rank 2 Skills
You gain access to all Rank 2 Recipes
Taste the Stock: (1 Focus) You may consume a Chef Ingredient, and immediately restore your Blood and Spirit pool.
Group Stew: You may leave out a communal dish of some kind, and gain 1 Time Unit.
Victory Celebration: So long as it is appropriate, you may designate a Feast a “Victory Feast”, and incorporate an element of the victory into your feast. It will gain a unique one-time bonus assigned by Staff. Overuse will diminish the power of this skill, not every battle deserves a Victory Feast.
Rank 3 Skills
You gain access to all Rank 3 Recipes
Gourmand's Eye: (2 Focus) You may convert an Aura on one of your Recipes, to an Imbuement.
Special Attention: (1 Time Unit) You may increase the non-Time Unit Numeric of the Item created from Rank 1-3 recipes by 1. This stacks with Started At the Bottom, and can only be done up to 3 Times. Must be done at time of creation.
Taverna Prep: You may clean the Kitchen to Staff Satisfaction to gain a Time Unit.
Rank 4 Skills
You gain access to all Rank 4 Recipes
Chef's Pride: While At a House Event: If you spend 5 minutes setting out snacks for the PC Base, you may regain a single Focus. While at a Campsite Event: After the conclusion of any Designated Meal Time where you prepared at least one meal, you may regain a single Focus. Special Occasion: (5 Meat/Dish, 30/Feast) You may apply a unique bonus to the food depending on the quality of the Meat and what the feast celebrates, any who partake will gain this bonus. See Staff to make this bonus.
Just Dessert: You may leave out a baked good of some kind for the Town as a Whole, and gain 1 Time Unit.
Rank 5 Skills
You gain access to all Rank 5 Recipes
Started at the Bottom: (1 Focus) You may increase the non-Time Unit Numeric of the Item created from rank 1-3 recipes by 1. This stacks with Special Attention, and can be done up to 3 times. Must be done at time of creation.
Proper Setting: You may stock the Inn with proper Cutlery and Dishware (IC Looking), all your Chef Subclass Skills cost -1 Focus to use in the Inn to a Minimum of 1.
Careful Portioning: (1 Time Unit) You may convert one of your Non-Feast meals into a Feast that feeds a group. It loses 1 Numeric value, and if it would be an Imbuement, is now an Aura.
Chef Recipes
Rank 1 Recipes
Basic Meal: (1 Focus, 1 Plant or 1 Animal) Aura Blood + 1, 1 Encounter
Stock: (1 Focus, 1 Animal) [Chef Ingredient]
Trail Mix: (1 Focus, 1 Plant) Consumable: Restore Spirit 2 [Chef Only]
Jerkey: (1 Focus, 1 Animal) Consumable: Restore Blood 2
Cookies: (1 Focus) Consumable: Roleplay Joy 1 Hour.
Rank 2 Recipes
Pickled Vegetables: (1 Focus, 1 Plant) [Chef Ingredient]
Travel Rations: (3 Focus or 1 Time Unit, 2 Plant, 1 Stock) Counts as 1 Time Unit towards Travel so long as an NPC Shift is used to help pay for the trip. [Chef Only]
Focusing Stew: (1 Focus, 1 Stock) Consumable: Restore 1 Focus.
Preserves: (1 Focus, 1 Fruit) Consumable: Increase Numeric of Chef Item Rank 3 or Below by 1. Specifically Allows Travel Rations to be increased. Must be consumed at time of item's consumption.
Honeydew Wrap: (1 Focus, 1 Plant, 1 Animal) Consumable: Remove Roleplay, Remove Lesser Curse, Remove Charm, Remove Break
Rank 3 Recipes
Bulk Goods: (2 Focus, 10 Plant, 10 Animal, 5 Herb) You may create a "Food Crate", which can be sold to merchants, or used on the Tactical Map. They are often consumed over Winter by nations and are of greatest value during this time.
Spice Mix: (1 Focus, 1 Herb) [Chef Ingredient]
Fine Meal: (1 Focus, 1 Stock, 1 Animal, 1 Herb) Aura Spirit + 1, 1 Encounter
Herbal Soup: (4 Focus, 2 Stock, 5 Herb) Consumable: Remove Disease. Must be Used Same Day as Creation. [Chef Only]
Feast of the Body: (4 Focus, 4 Animal, 2 Stock) All who partake may gain Aura Blood + 1 or Aura Strength + 1, One Encounter.
Rank 4 Recipes
Annwn Cabbage: (1 Focus, 2 Pickled Vegetables, 1 Spice Mix) Consumable: For the Next Encounter, you may Treat the first "Animate" you take as "Remove Death."
Cheese: (2 Focus, 1 Animal, 1 Herb) [Chef Ingredient]
Mintac: (2 Focus, 2 Herb) Consumable: Remove Poison [Chef Only]
Thule Rite Snack: (3 Focus, 1 Spice Mix, 2 Animal) Consumable: Aura Resist Ritual Failure
Feast of the Soul: (6 Focus, 2 Cheese, 1 Spice Mix, 4 Stock, 5 Animal) Feast: Feeds a Group. All who Partake may gain Aura Spirit + 1, or Aura Willpower + 1, One Encounter
Rank 5 Recipes
Sausage: (2 Focus, 3 Animal) [Chef Ingredient]
Zoup: (2 Focus, 2 Cheese, 2 Stock, 1 Spice Mix) Consumable: For the Rest of the Event, you may treat a single skill as though it did not require an Ability Slot. [Chef Only]
Worldspice: (7 Focus, 1 Worldheart Gem) When Applied to a Single Meal, it permanently increases the Focus pool of the individual who partakes of it by 1. Cannot be Applied to a Feast.
Preserved Food Crate: (3 Focus, 2 Bulk Goods) You may create a Preserved Food Crate. This is a Strategic Map item that does not go bad or get consumed by Rodents.
Stoneguarde Spread: (4 Focus, 1 Stock, 2 Pickled Vegetables, 1 Spice Mix, 2 Cheese, 2 Sausage) Feast. Feeds a Group. Any who Partake may gain Imbue Fear Resist, Berserk Immunity 1 Encounter, 1 Use Spike Steal Spirit