Subclass Name in Sommerset
Archaeologists are those who journey through dangerous ruins seeking out hidden treasures for fortune and glory.
Who Will Enjoy: Anyone who enjoys finding lots of things, discovering hidden pasts, and unearthing fallen empires..
Cross-Subclass: Archaeologist pairs well with Scholar, Scribe, Courier, Militiaman, and Politician.
Specialist Skills:
9 to 5 [Slotted Ability]: [Slotted Ability] 5 Seconds Roleplay focusing, Flight, Run 20 Steps in a Straight Line..
Workaholic: You may instead Flight, 0 Steps, so long as you are touching a Tall, Solid Object such as a Tree or a Wall..
Married to the Job: When you land from Flight, you may Flight, 5 Steps in a straight line. This does not trigger itself..
Base Skill
30 Second Count: You may Appraise the Danger of a Site, and whether that danger is likely Monster, Puzzle, or Trap based. Sites that are multiple will ping the one with the highest danger.
Rank 1 Skills
You gain access to any and all Rank 1 Recipes if any.
Identify Culture: 1 Focus: You may ask staff what Culture an Object or Ruin is from, what Purpose an Object or Ruin Served, or what Age and Approximate Value an Object or Ruin site is.
Scout Ruins: 1 Time Unit: You may ask staff for a Ruins Site in the Area, or in a Specific Area you Specify. You may find either a Simple Ruin, or a Sprawling Ruin. Sprawling Ruins require a Mod to interact with. These sites can be interacted with using your other Archaeology skills.
Nimble Fingers: You may All or Nothing with Staff to Disarm a Trap you can touch. Failure: Sets off Trap, Neutral: Nothing, Success: Disarms and Destroys Trap. This may not work on extremely powerful traps.
Rank 2 Skills
You gain access to any and all Rank 2 Recipes if any.
Well Wandered: 1 Focus: Bid Rank X Archaeology Knowledge of Y.
Where X is your Rank in Archaeology, and Y is the culture of a Ruin you control.
Excavate: 2 Time Units: Ruin becomes an Excavation. Once per Event at any Excavation you control, you may spend 1 Time Unit to gain 1 Artifact of the same type as the Ruin per rank of Archaeologist you possess.
Pillage: 1 Time Unit: You may destroy a Ruin, and gain 2 Artifacts for each Rank in Archaeologist you possess of the same type as the Ruin..
Rank 3 Skills
Requires a Staff Assigned Quest-Gate to unlock this tier.
You gain access to any and all Rank 3 Recipes if any.
Nimble Spirit: 1 Focus:You may Recall any Archaeology Gear you own at the same Mod site back to your hands, such as Grappling Hooks, Light Crystals, etc.
Reconstrucionism: 3 Time Units: You may spend a Building Construction Kit, or a University Building Construction Kit on a Ruin, and gain control of a new Site that gains the Building boons and functions of it's original form. An Archaeologist may only have up to their Rank number of these sites.
Ancient Aether: 2 Focus: You may search a target or site with Detect Aetherspace. This can find objects hidden OOC..
Rank 4 Skills
You gain access to any and all Rank 4 Recipes if any.
University Outfitting: You may gain access to a University Tent which can be used in tabletops and packs into a small gem when not in use, and when traveling to Ruins far enough away to require Basic Travel to Reach, you may reduce the Time Unit cost to travel by 1.
Special Collection: 1 Time Unit: This must be used when you Excavate or Pillage a Site.
Excavate: Site gains Once Per Month, gain 1 Artifact of the Same Type as the Ruin.
Pillage: You may gain an additional X Artifacts of the Same Type as the Ruin where X is half the number of Artifacts gained from Pillage rounded down.
Grad Students: You may gain a small group of Archaeology Assistants. You may spend 25 Lunans to have them perform 1 Time Unit's worth of Work at one of your sites. These assistants are Non-Combatants and fall under your Roleplay Sphere of Influence.
Rank 5 Skills
Requires a Staff Assigned Quest-Gate to unlock this tier.
You gain access to any and all Rank 5 Recipes if any.
Doctoral Work: You may write up a 1 page or longer thesis or body of knowledge concerning a culture from whom you control a Ruin. You must give a presentation on this document to any interested scholars in the area, and turn a copy over to the library. You may gain 4 DXP..
Cultural Appropriation: 5 Time Units: You may move a Ruin or Site you control from one location to another. This requires staff assistance and acquiescence..
Lost Era Ruin Site: You know the location of a Lost Era Ruin, this site is Sprawling, Dangerous, and contains artifacts from another era. This information is what people are killed over..