Alchemists in Sommerset
Alchemists are those who learn the subtle mixing of elements and plantlife to create wondrous concoctions that grant or remove life, and alter the very fundamental nature of the world. The greatest alchemists in Agartha are known for inventing such wondrous materials as Lunar Ingots and the metals that go into Lunans that make them a universal currency. A mix of Art and Science, the alchemical reactions studied throughout the ages still hold many mysteries waiting to be unlocked.
Who Will Enjoy: Anyone who enjoys the mystical art that grants to the user a powerful mastery of creation and the elements.
Cross-Subclass: Alchemy is a Resource Consumer, and produces Potions that can be used to supplement healing, increase statistics, or grant defenses or other effects to characters as they perform tasks or quest in the world. It works well with Herbalist or Farmer.
Specialist Skills:
9 to 5 [Slotted Ability]: You may pick any Element at the start of Combat. You must do a Quick Roleplay of Touching your Blade with a potion, Your next Non-Racial Spike Damage may be this Element.
Workaholic: Any Non-Base Potion Consumable you Consume that restores Blood or Spirit, or any Poison you throw is Increased by Numeric+1.
Married to the Job: Your Base Potion is now +1 Numeric for you only.
Base Skill
For 1 Focus, you may transmute 2 Raw Materials (Stone, Crystal, Metal, Plant, Herb, Animal, Fur) into 1 Raw Material (Stone, Crystal, Metal, Plant, Herb, Animal, Fur)
Rank 1 Skills
You gain access to all Rank 1 Recipes
Base Potion: (1 Focus, 1 Herb or 1 Plant) You can brew a Consumable Base Potion that either Restores 1 Blood or Take Effect Toxin 1, and has 1 Roleplay Side Effect and 1 Solid Effect to the User.
Alchemical Method: (1 Time Unit, 6 Base Potions) You can attempt to learn a new Rank 1, 2, or 3 Recipe through alchemical experimentation. It will usually result in strange potions. If no staff is able to give you a new potion, you may gain back any resources consumed.
Time Never Wasted: Whenever you NPC, you can gain 1 Base Potion.
Rank 2 Skills
You gain access to all Rank 2 Recipes
Cold Brew Potioneering: (1 Focus) You may Remove a Roleplay Effect from a potion when you make it.
Exacerbate Effect: (2 Herb or 3 Plant) You may add 1 Use to a Rank 1, 2, or 3 Potion you brew. This may only be done once per Consumable Created.
Addict (2 Focus) You may gain an immediate second use of a non-rare potion you expend that does not restore Focus.
Rank 3 Skills
You gain access to all Rank 3 Recipes
Testing Regime: (2 Focus) You may Remove a Solid Effect from a Potion when you make it. This may only be done once per Consumable Created.
Progress in Solitude: (1 NPC Shift) You may gain 2 Focus that can be applied toward an Alchemy Skill or Recipe that requires focus.
Alchemy Lab: You may spend half an hour and set up a Portable Laboratory, any Healers within 5 feet of it gain +1 Numeric Healing. Any Subclasses near it may reduce their Focus Roleplay Times by half while near it. Only 1 Portable Laboratory can be set up in an area at a time.
Rank 4 Skills
You gain access to all Rank 4 Recipes
Double Press Oils: (1 Focus, 4 Herb or 7 Plant): You may add 1 Use to a Non-Rare Consumable you Create. This may only be done once.
Black Market Access: (1 Time Unit) You may visit one Market Page in the Bank Book, and Purchase Raw Resources or Alchemy Related items from that Nation's Page Only.
Time Well Spent: Whenever you NPC, you may attempt an All or Nothing Challenge to gain a new recipe. If you lose, you do not gain any other rewards from the NPC Shift other than the 1 Time Unit.
Rank 5 Skills
You gain access to all Rank 5 Recipes
Supersaturation: 1M: Resist Corruption 1
Success in Solitude: (1 NPC Shift) Can only be activated after you use Progress in Solitude: if you NPC Again, your next Consumable is Numeric + 1. This may only be done once per consumable.
Power Distillate: (4 Focus, 5 Herb) You may convert an Aura to an Imbuement.
Crafting Alchemy Potions
Rank 1 RecipesMinor Healing Potion: (1 Base Potion, 1 Focus) Consumeable: Restore Blood 1, 1 Roleplay Effect
Minor Rejuvinating Potion: (1 Base Potion, 1 Focus) Consumeable: Restore Spirit 1, 1 Solid Effect, 1 Roleplay Effect
Minor Poison: (1 Base Potion, 1 Focus) 1 Use: Next Strike Toxin 1, Self 1 Roleplay Effect
Minor Defense Potion: (1 Base Potion, 1 Herb, 1 Focus) Consumable: Aura Block with Beat, 1 Roleplay Effect, 1 Side Effect [Alchemist Only]
Minor Troll's Strength Potion: (1 Base Potion, 1 Herb, 1 Focus) Consumable: Aura Strength + 1, 1 Solid Effect, 1 Roleplay Effect
Rank 2 Recipes
Elemental Oil: (2 Base Potion, 1 Focus, 1 Metal) 1 Use: For the next Encounter, your Racial Spike Damage may be X, where X is an Element chosen at time of potion creation. [Alchemist Only]
Elixer of Defense: (2 Base Potion, 1 Minor Defense Potion) Consumable: Aura: Block, 1 Roleplay Effect
Elixer of Demon's Strength: (2 Focus, 1 Minor Troll's Strength Potion) Consumable: Aura Strength + 3, 1 Solid Effect
Staggering Fumes: (2 Focus, 1 Base Potion) 1 Use: Area Stagger
Stoneskin Potion: (2 Focus, 4 Plant, 2 Herb, 1 Stone) Consumable: Next Encounter, Armor Pool + 1, 1 Solid Effect, 1 Roleplay Effect
Rank 3 Recipes
Icenerve Potion: (3 Focus, 4 Herb or Plant) Consumable: For the next encounter, you may be immune to Stagger and do not need to Roleplay Damage to any uncalled damage. Take Effect Compulsion Not to Leave the Battle until you are victorious or dead, lasts until the end of the Potion's Effect. [Alchemist Only]
Alchemical Blood Potion: (2 Focus, 2 Minor Healing Potions, 1 Herb) Imbue: Blood Pool + 1, 1 Solid Effect, 1 Roleplay Effect
Elemental Salve: (1 Focus, 1 Elemental Oil) Consumable: Aura: Elemental Resist, where the Element is that specified by the Elemental Oil, 1 Roleplay Effect
Concussive Fumes: (2 Focus, 1 Staggering Fumes) 1 Use: Area Repel
Slipstream Potion: (1 Focus, 1 Elixer of Defense) Consumable: Aura: Dodge with Trip, 1 Roleplay Effect.
Rank 4 Recipes
Critical Coagulant Potion: (2 Focus, 4 Alchemical Blood Potion) Consumable: Remove Death, Take Effect Weakness, 5 Minutes. 1 Roleplay Effect, 1 Solid Effect
Heartsoothe Potion: (2 Focus, 1 Base Potion, 1 Crystal) Consumable: Imbue Resist Berserk or Remove Berserk, 1 Roleplay Effect, 1 Solid Effect
Bravery Potion: (2 Focus, 1 Base Potion, 1 Animal) Consumable: Imbue Resist Fear or Remove Fear, 1 Roleplay Effect, 1 Solid Effect.
Mindwall Potion: (2 Focus, 1 Base Potion, 1 Metal) Consumable: Imbue Resist Dominate or Remove Dominate, 1 Roleplay Effect, 1 Solid Effect [Alchemist Only]
Skipflash Potion: (2 Focus, 1 Slipstream Potion) Consumable: Aura: Skitterflit, 10 Steps. 1 Roleplay Effect
Rank 5 Recipes
Create Lesser Philosopher's Stone: (4 Focus, 1 Legendary Material) Rare Consumable: Remove 1 Corruption, 5 Solid Effect, 5 Roleplay Effect. "It has Astounding Properties!"
Elemental Shield: (2 Focus, 2 Elemental Salve, 1 Alchemical Blood Potion) Consumable: Gain DR+1 only to the Element specified by the Elemental Salve for the next Encounter.
Dragonscale Potion: (2 Focus, 4 Elixer of Defense, 1 Alchemical Blood Potion) "Consumable: Gain Armor Pool + 3 for the next Encounter. [Alchemist Only]
Death Defying Potion: (2 Focus, 1 Rare Ingrediant, 1 Critical Coagulant Potion) Rare Consumable: Remove Death within 3 Minutes, Take Effect Weakness, 1 Minute. 2 Roleplay Effect 2 Solid Effect.
Escape Potion: (2 Focus, 2 Skipflash Potion, 2 Herb) Rare Consumable: Teleport to Voidhearth.
Side Effect List: