Stamina
This skill measures your toughness and ability to resist pain and physical damage.
Each rank of Stamina you possess increases your Vitality Points by 2.
RESIST PAIN (1 Action)
RESIST PAIN (1 Action)
You actively attempt to resist the penalties for suffering fatigue, stun damage, or wounds. On a successful check, you manage to push the pain to the side, and continue functioning as if you were at full health. Resist Pain does not reduce the amount of damage you have taken, it only allows you to temporarily ignore the negative effects of that damage.
Critical Success You ignore the pain until the end of combat, or until you take another tier of damage.Success You ignore the pain for the next 2d4 rounds. Failure You suffer the normal penalties of the damage you have taken.Critical Failure The pain temporarily overwhelms you and you lose the rest of your actions this turn.STABILIZE (3 Actions)
STABILIZE (3 Actions)
If you are Dying, you can attempt to stabilize yourself with a Stamina check. The DC is equal to 15+your negative Wound Points. On a successful check, you are no longer dying, and simply Unconscious.
Critical Success You regain consciousness, and are counted as Staggered at your current Wound Point total..Success You are stabilized and unconscious.Failure You are still dying, and take 1 Wound Point in damage.Critical Failure You die.