This skill represents your training in the life sciences, including agriculture, biology, botany, genetics, and zoology. This skill functions as Knowledge, but specialized onto the field of Life sciences.
You attempt a skill check to try to remember a bit of knowledge regarding flora, fauna, biomes and creatures of natural origin. The GM determines the DCs for such checks.
Critical Success You recall the knowledge accurately and gain additional information or context.Success You recall the knowledge accurately or gain a useful clue about your current situation.Critical Failure You recall incorrect information or gain an erroneous or misleading clue.You can use Research to learn information from books, the Internet, or other standard sources. Research allows you to navigate a library, an office filing system, a newspaper morgue, or the the Internet. It doesn't include talking to people and asking questions; that's handled by Interaction or roleplaying encounters.
Researching a topic takes time, skill, and some luck. The GM determines how obscure a particular topic is (the more obscure, the higher the DC) and what kind of information might be available depending on where you are conducting your research. Different locations will adjust the DCs, and allow you reroll a failed Research check.
Information ranges from general to protected. Given enough time (usually 1 hour) and a successful skill check, you can gain a general idea about a given topic. This assumes that no obvious reasons exist why such information would be unavailable, and that you have a way to acquire restricted or protected information.
Critical Success You find the specific information you were searching for, such as a specific record, map, or article.Success You discover useful and relevant information that advances your research.Failure You fail to make any progress on your research.Critical Failure You are lead wildly off-tangent in your research, and undo 1d4 previous successful research checks related to this topic.