Bulk: L
Purchase DC: 5
A bear trap is a large metal contraption that looks something like a set of deadly jaws. For this reason, they’re also commonly called jaw traps. When a human or large animal steps into the bear trap, it snaps shut on their leg. Due to the serrated edges on the trap, this can cause massive bleeding or even broken bones.
When triggered, the target must make a DC 15 Defence check. If the target fails, the jaw trap snaps shut, causing 3d6 damage. A character trapped in the jaws can attempt to escape as a single action.
Make an escape check (Acrobatics, Athletics or Unarmed) with a DC of 15. Failure on this roll causes 1d6 damage as the jaw digs in further.
Creatures without opposable thumbs cannot escape this way and must rip themselves free.
Bulk: L
Purchase DC: 7
Standard binoculars reduce the range penalty for Awareness checks to -1 for every 2 Range (instead of -1 for every 1 Range). Using binoculars for Awareness checks takes five times as long as making the check unaided.
Bulk: L
Purchase DC: 14
n addition to the benefit of standard binoculars, rangefinding binoculars include a digital readout that indicates the exact distance to the object on which they are focused.
Bulk: L
Purchase DC: 17
Electro-optical binoculars function the same as standard binoculars in normal light. In darkness, however, users looking through them see as if they had darkvision.
Bulk: L
Purchase DC: 2
This disposable plastic stick, when activated, uses a chemical reaction to create light for 6 hours. It illuminates an area only a Melee-range burst. Once activated, it can't be turned off or reused.
Because they’re small, airtight containers, they serve the added benefit of being useful underwater or in the rain.
The listed purchase DC is for a pack of 5 sticks.
Bulk: 2
Purchase DC: 11
All of the tools and equipment that climbing enthusiasts use to make climbing easier and, in some cases, possible, including ropes, pulleys, helmet and pads, gloves, spikes, chocks, ascenders, pitons, a hand axe, and a harness. It takes 10 minutes to remove the gear from its pack and outfit it for use. Use this gear with the Athletics skill.
Bulk: -
Purchase DC: 5
A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +2 equipment bonus on Survival checks.
Bulk: 1
Purchase DC: 8
This portable apparatus uses a chemical spray to extinguish small fires. The typical fire extinguisher ejects enough extinguishing chemicals to put out a fire in a Close-range cone. It contains enough material for two such uses.
Using a Fire Extinguisher on a character or object of Size 8 or smaller suffering from persistent fire damage immediately ends the persistent damage condition.
Bulk: L
Purchase DC: 15
These eye coverings provide total protection against blinding light.
You are immune to any blinded or dazzled conditions caused by bright light while wearing these goggles.
Treat all illumination as one step lower for the purposes of your vision while wearing flash goggles.
Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas.
Bulk: -
Purchase DC: 3
This small flashlight can be carried on a key ring. It projects a beam of light 1 Range long and 5 feet wide at its end.
Bulk: L
Purchase DC: 4
This heavy metal flashlight projects a 2 Range long and 15 feet across at its end.
A Standard Flashlight counts as Blinding Illumination for horrors within 1 Range.
Bulk: 1
Purchase DC: 6
Practically a handheld spotlight, this item projects a bright beam 4 Range long and 50 feet across at its end.
A Battery Floodlight counts as Blinding Illumination for horrors within 2 Range.
Bulk: 1
Purchase DC: 13
This apparatus covers the face and connects to a chemical air filter canister to protect the lungs and eyes from toxic gases. It provides total protection from eye and lung irritants. The filter canister lasts for 12 hours of use. Changing a filter is a move action.
The purchase DC for one extra filter canister is 6.
Bulk: 1
Purchase DC: 13
Global positioning system receivers use signals from GPS satellites to determine the receiver's location to within a few dozen feet. A GPS receiver grants its user a +4 equipment bonus on Survival checks, but because the receiver must be able to pick up satellite signals, it only works outdoors.
Bulk: L
Purchase DC: 9
This small stove works on kerosene or white gasoline, and can easily be broken down and carried for backpacking.
Bulk: 2
Purchase DC: 5
Climbing rope can support up to 40 Bulk.
The purchase listed is for 150 feet (5 Range)
Bulk: 1
Purchase DC: 9
This lightweight sleeping bag rolls up compactly. It can keep a character warm even in severe weather and can also double as a stretcher in an emergency.
Bulk: 1
Purchase DC: 11
A tent keeps a character warm and dry in severe weather, providing a +2 equipment bonus on Endurance saves against the effects of cold weather.
The purchase DC and Bulk are for a 2-person tent. You can increase the Purchase DC by 1 to increase the Bulk of the tent by 1 and the capacity of the tent by 2, up to a maximum of a Purchase DC of 16 for a Bulk 6 12-person tent.
Bulk: L
Purchase DC: 5
Trail rations come in a number of commercial options. They all provide the necessary energy and nutrition for survival. The purchase DC given is for a case of 12 meals.