This skill provides you with training in the basics of setting explosives and the demolition of specific targets. You develop a working knowledge of handling explosives, using primers and timers, and placing charges for maximum effect. This includes satchel charges, mines, and plastic explosives.
You can attempt to build a demolition charge from scratch, or tamper with explosive ordnance to turn it into a makeshift charge. This action requires you to have the proper materials and tools on hand. Building a charge from just common household materials will increase the DC by 5.
Building a charge from scratch takes some time, usually 10 minutes, but up to a few hours depending on the working conditions and the amount of explosives needed. The longer spent on a project, the lower the final DC of the check.
Critical Success The charge exceeds your expectations, and functions as an explosive of twice the power as you set out to create. Success Your charge functions as intendedFailure Your charge is a dudCritical Failure The charge explodes right at the end of the creation process, dealing damage to you and anyone else in the area.You can attempt to render bombs, mines, and other explosives inoperative before they explode.
Critical Success You not only disable the device, but you are able to salvage most, if not all, of it. You can reuse the charge towards your own ends in the future.Success The charge is disabled and will not go off.Failure The charge remains active, and is beyond your ability to disarm.Critical Failure The charge explodes prematurely.This allows you to set an explosive charge in a readily accessible area. Placing a charge in a place that won't be easily detected results in a higher DC.
Critical Success The charge is placed at a structural weak point, and deals double damage to any structures and objects affected. Success The charge goes off as planned.Failure The charge is a dud and will not explode as planned.Critical Failure The charge explodes prematurely.