This skill represents your knowledge of the "Secret History" of the world, including arcane secrets, parapsychology, occultism, ghost stories, conspiracy theories, cryptid fringe science, and psychic lore.
You can make an Occult Lore check to make predictions about yourself or others. This can take the form of horoscopes, numerological analysis, tarot reading, tea leaf reading, I-Ching, or other rituals of your choice. Spend 1 Hour and make an Occult Lore check. The DC of this check depends on the time horizon to be predicted — the longer the period and the further into the future, the more difficult it is to predict.
Critical Success: You receive a specific or highly accurate prediction, though even the best predictions tend to be cryptic and sometimes misleading without the benefit of true magic.Success: You receive vague, but generally accurate, information about the target's futureCritical Failure: Your prediction is wildly inaccurate and leads you astray.You attempt a skill check to remember a bit of knowledge regarding the occult or folklore. Spend 1 Action and make an Occult Lore check to Recall Knowledge related to the medical sciences. The GM determines the DCs for such checks.
Critical Success: You recall the knowledge accurately and gain additional information or context.Success: You recall the knowledge accurately or gain a useful clue about your current situation.Critical Failure: You recall incorrect information or gain an erroneous or misleading clue.You can use Research to learn information from tomes, grimoires, encrypted forums, and old newspaper archives to research the supernatural. It doesn't include talking to people and asking questions; that's handled by Interaction or roleplaying encounters.
Researching a topic takes time, skill, and some luck. Spend 1 Hour to make an Occult Lore check to Research and attempt to learn about a topic you specify. The GM determines how obscure a particular topic is (the more obscure, the higher the DC) and what kind of information might be available, depending on where you are conducting your research. Different locations will adjust the DCs, and allow you to reroll a failed Research check.
Information ranges from general to protected. Given enough time (usually 1 hour) and a successful skill check, you can gain a general idea about a given topic. This assumes that no obvious reasons exist why such information would be unavailable, and that you have a way to acquire restricted or protected information.
Critical Success: You find the exact, specific records or case studies you were looking for.Success: You discover useful information that advances your research.Failure: You make no progress.Critical Failure: You are led wildly off-tangent, undoing 1d4 previous successful research checks related to this topic.You attempt an Occult Lore check to piece together disconnected information to reveal the greater truths at work. Once per Chapter, spend 1 Minute reflecting on what you've learnt so far and poring over your notes to make a DC 20 Occult Lore check. On a success, you learn a piece of highly useful (and not particularly apparent) information from the GM.