You have general knowledge of the laws and legal systems of the world, making it possible for you to serve as an advocate in a courtroom situation or to perform the basic actions of a law enforcement professional.
Law can also be used to change the attitude of a law-enforment personnel with whom you are interacting.
A successful check can help you avoid legal entanglements, understand court procedures, and gain a working knowledge of the techniques and hierarchies of a particular society's law-enforcement agencies.
When two characters attempt to compete on Law checks--say in a courtroom confrontation--rolls are always done sequentially, not simultaneously. One character initiates the legal action, and then the other responds to that action. The alternating checks continue until one character either achieves a Critical Success, a Critical Failure, or the GM makes a ruling in the outcome of the case.
You create a forged document, usually over the course of a day. You must have the proper writing material to create a forgery. When you Create a Forgery, spend 1 day, and the GM rolls a secret DC 20 Law check. If you succeed, the forgery is of good enough quality that passive observers can’t notice the fake. Only those who carefully examine the document and attempt an Awareness or Law check against a DC equal to the result of your initial Creake Forgery check can do so.
If your check result was below 20, the forgery shows obvious signs of being a fake, and each passive observer may make an Awareness or Law Check, whichever is higher, against the DC set by the result of your initial Create Forgery check.
To forge a specific person’s handwriting, you need a sample of that person’s handwriting, or else the check automatically fails.
Success: The observer does not detect the forgery.Failure: The observer knows your document is a forgery.Through your understanding of the law, you attempt to improve the attitude of a law enforcement individual you are interacting with. Usually, this is used to explain how you are not technically breaking the law and how you're actually on the officer's side. Spend 1 minute engaged in conversation with the target and make a Law check. At the end of this conversation, you make a Law check against the target's Resolve defence.
Critical Success: The target’s attitude toward you improves by two steps.Success: The target’s attitude toward you improves by one step.Critical Failure: The target’s attitude toward you decreases by one step.You attempt a skill check to remember a bit of knowledge regarding laws and legal systems. Spend 1 Action and make a Law check to Recall Knowledge related to the law. The GM determines the DCs for such checks.
Critical Success: You recall the knowledge accurately and gain additional information or context.Success: You recall the knowledge accurately or gain a useful clue about your current situation.Critical Failure: You recall incorrect information or gain an erroneous or misleading clue.You can use Research to learn information from books, the Internet, libraries, legal databases, or other standard sources to learn about legal precedents and case files. It doesn't include talking to people and asking questions; that's handled by Interaction or roleplaying encounters.
Researching a topic takes time, skill, and some luck. Spend 1 Hour to make a Law check to Research and attempt to learn about a topic you specify. The GM determines how obscure a particular topic is (the more obscure, the higher the DC) and what kind of information might be available, depending on where you are conducting your research. Different locations will adjust the DCs, and allow you to reroll a failed Research check.
Information ranges from general to protected. Given enough time (usually 1 hour) and a successful skill check, you can gain a general idea about a given topic. This assumes that no obvious reasons exist why such information would be unavailable, and that you have a way to acquire restricted or protected information.
Critical Success: You find the exact, specific records or rulings you were looking for.Success: You discover useful information that advances your research.Failure: You make no progress.Critical Failure: You are led wildly off-tangent, undoing 1d4 previous successful research checks related to this topic.