This skill provides you with the necessary ability to wield most modern firearms, including pistols, shotguns, submachine guns, and rifles.
You lay down suppressive fire to protect a teammate. Expend ammunition, choose a target, and spend 1 action to make a Firearms check against Armour Defence of15.
Critical Success: As success, but you also inflict the Suppressed condition on your target until the end of your next turn.Success: You deal no damage, but your allies a +2 Circumstance Bonus to their Armor Defense against the next attack made by the target creature, so long as that attack occurs before the start of your next turn.You shoot your firearm. The accuracy of your shot depends on the range and the degree of success you achieve with a Firearms check. Spend 1 action to make a Firearms check against the target's Armour Defence.
Critical Success: You land a Critical Hit on the target.Success: You hit the target, dealing standard damage.Failure: You miss the target. Critical Failure: You fire grossly off target. You suffer a Ranged Weapon Critical Fumble.You lay down distracting fire to set up a teammate's shot. Expend ammunition, choose a target, and spend 1 action to make a Firearms check against Armour Defence of 15.
Critical Success: As success, but you also inflict the Suppressed condition on your target until the end of your next turn.Success: You deal no damage, but the next ally to attack a designated foe in your line of effect gains a +2 Circumstance Bonus to their next attack roll, so long as their attack occurs before the start of your next turn.