This bulky, black SUV has been modified by the Blackcloaks for active field duty. Intended for both urban and rural response, a Blackcloak Service Vehicle serves as a mobile base of operations for agents. While fundamentally just a high-end police SUV, the Blackcloaks have added some supernatural warding to help these vehicles handle some of the stranger situations agents may encounter out in the world.
Stats: Crew 1, Passengers 7, Cargo Capacity 25, Size 15, Speed 7, Manoeuvre -2, Hardness 10, Structure 58
Field Equipment: A Blackcloak Service Vehicle is usually stocked with a variety of items designed to help agents while on patrol. This equipment is found in concealed compartments throughout the vehicle. Usually, this equipment will be restocked by a Blackcloak Office over the course of a day while the vehicle is not in-use. An agent is expected to return all equipment removed from the vehicle and not used during patrol. Failure to do so may result in the local office declining to restock the agent's vehicle.
This equipment includes:
6 bottles of water
1 collapsible jack
1 spare tire
1 tire iron
Obscuring Paint Job: Activating a switch in the front console causes the vehicle to fade out of notice slightly. This grants the vehicle a +5 to Stealth checks. In addition, anyone wishing to break into the vehicle must make a DC 15 Resolve check or be compelled to ignore the vehicle and seek out another target.
Warded Rear Compartment: The back seats of the Blackcloak Service Vehicle face backwards, towards the rear door. A switch in the front console allows the entire rear compartment to be shrouded in a magical barrier that prevents physical objects or magic from crossing from the rear compartment to the rest of the vehicle. This ward exists on the inside of the vehicle, preventing those in the rear compartment from damaging the windows, roof, or floor of the vehicle. While usually used to detain supernatural criminals or to safely transport monsters, this warding can also serve as a last line of defence for agents under siege.
The rear compartment's ward has a capacity of 3 size 5 creatures, a hardness of 30, and a structure of 30.