This skill measures your ability to maintain emotional control, resist social pressure, and keep a level head under fire. It also represents your poise, dignity and social cunning.
You resist attempts to influence your emotions or manipulate your perceptions. Compose is usually used as a Reaction to measure how well you can resist social pressure, emotional manipulation, trickery, and deceit. This is usually triggered when you are subjected to a Basic Check targeting your Composure (such as a supernatural charm or a mundane interrogation).
Critical Success: Your emotional composure withstands the triggering ability entirely. You suffer no ill effects.Success: You successfully resist the worst of the triggering ability. You take half damage (if applicable) and ignore secondary conditions.Failure: You suffer the full normal effects of the ability.Critical Failure: Your composure shatters. You take double damage, and any negative conditions have their duration doubled against you.Special (Active Composure) ⬤ ◌ ◌: You can use Composure as a 1-Action activity on your turn to actively brace yourself against an incoming social attack or manipulation attempt. Until the start of your next turn, you gain a +1 Circumstance Bonus to your Resolve Defence for every Proficiency Tier you possess in Resolve (e.g., +2 at Advanced, +4 at Master).
You try to tell whether an individual's behaviour is abnormal. Choose one target, and spend 1 action to assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM rolls a secret Composure check for you against the target's Deception DC (or the DC of a mind-altering spell or supernatural ability affecting the target's actions). You typically cannot try to Sense Motive on the same creature again until the situation changes significantly.
Critical Success: You determine the creature’s true intentions and get a solid idea of any mental magic affecting them.
Success: You can tell whether the creature is behaving normally or deceptively, but you don’t know their exact hidden intentions.
Failure: You detect exactly what a deceptive creature wants you to believe. (If they are being honest, you believe they are behaving normally).
Critical Failure: You get a dangerously false sense of the creature’s intentions.