You are skilled in a craft or profession. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems.
Craft is actually a number of separate skills. You could have several Craftskills, each with its own ranks:
Craft (chemical): mix chemicals to create acids, bases, explosives and poisonous substances
Craft (electronic): build or repair electronic hardware, such as computers or smartphones
Craft (mechanical): build or repair mechanical objects
Craft (pharmaceutical): compound medicinal drugs to aid in recovery
Craft (structural): build wooden, concrete or metal structures
Craft skills are specifically focused on creating objects. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. The purchase DC of this equipment varies according to the particular Craft skill.
You can make an item related to your profession from raw materials.
Before you start your crafting, you must make a wealth check. If you fail the wealth check, you cannot gather the raw matierals to create the item.
You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.
Success Your attempt is successful. Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.Critical Failure You fail to complete the item. You ruin the raw materials you supplied. If you want to try again, you must start over and make a new Wealth Check.You attempt a skill check to try to remember a bit of knowledge regarding your professional and related topics. The GM determines the DCs for such checks.
Critical Success You recall the knowledge accurately and gain additional information or context.Success You recall the knowledge accurately or gain a useful clue about your current situation.Critical Failure You recall incorrect information or gain an erroneous or misleading clue.You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but it’s usually about the same DC to Repair a given item as it is to Craft it in the first place. You can’t Repair a destroyed item.
Critical Success You restore 10 Hit Points to the item, plus an additional 2 Hit Points per rank you have in CraftingSuccess You restore 5 Hit Points to the item, plus an additional 1 per rank you have in CraftingCritical Failure You deal 2d6 damage to the item. Apply the item’s Hardness to this damage.