The Sphere of Scrying includes spells that open one's eyes to things beyond one's mundane senses.
Focus: A crystal orb, a chalice, spectacles or glasses
Range: Close
Rote Casting: 1 Action
Duration: 1 Scene
Target: 1 creature
You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends.
Heightened: For every 2 levels you heighten this spell by, you increase the bonus to the target's next initiative roll by +1.
Range: Touch
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature
Defence: Willpower
You probe the target's mind to glean knowledge. Make a Scrying spell attack roll against the target's Willpower. If you succeed, you deals 1d8 psychic damage, and you can sort through the target's memories to attempt a single check to Recall Knowledge. Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check.
Heightened: For every 1 level you heighten this spell by, you increase the psychic damage by 1d8 points.
Range: Close
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature or object
You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons.
Range: Self
Rote Casting: 1 Action
Duration: Concentration, up to 1 minute
Target: Self
You heighten your senses to detect things out of the ordinary. You gain a +1 bonus to all Recall Knowledge, Seek or Sense Motive actions you make. You maintain these bonuses for each round you Concentrate.
Range: Touch
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 weapon or tool
By touching an object, you draw forth the experience of those who created and used it. If you touch a weapon, you gain a +2 bonus to the skill associated with wielding that weapon, and you become proficient with that weapon. If you touch a tool, you gain a +2 bonus to skill checks associated with that tool. This spell has no benefit for activities that take longer than a minute to complete.
Range: Close
Rote Casting: 1 Action
Duration: 1 Hour
Target: 1 Creature
The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly.
Variable Spell: The spell can be cast at the following levels.
2nd: the spell functions as above
3rd: the target can also speak the language
5th: you can target up to 10 creatures with this spell, and they can also speak the language
Range: Self
Rote Casting: 1 Action
Duration: 1 Scene
You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you.
Range: Close
Rote Casting: 1 Action
Duration: 1 Scene
Area: Close-range emanation
You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't Searching, you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits:
Perception checks to Search,
Occult Lore attempts to Recall Knowledge
skill checks to determine the reason for their existence,
All defences against abilities used by haunts and spirits
Range: Touch
Rote Casting: 1 Action
Duration: 1 Day
Target: 1 Willing Creature
As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it.
Heightened: For every level you heighten this spell by, you increase the number of targets by 1
Range: Close
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 Creature
You focus your gaze on a creature and gain a flash of supernatural insight into its nature. If the creature has any vulnerabilties, you learn them, as well as which of its defences is lowest. You also learn an inherent understanding of its movements and gain a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune to this spell for 1 day.
Range: 1 kilometre
Rote Casting: 1 minute
Duration: 1 Scene
You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.
Range: Self
Rote Casting: 1 Action
Duration: 1 Scene
You gain a sixth sense regarding lies and half-truths. For the rest of the scene, you gain a +4 bonus to your Composure Defences to resist lie checks, as well as a +4 bonus to saves against Illusion spells.
Range: Close-range Burst
Rote Casting: 1 Action
Duration: 1 Round
Target: All creatures in close range
Defence: Willpower
You gain a momentary insight into how things truly are. You can make a Scry spell attack check against all creatures within Close range.
Success: You can see through all illusions and transformations affecting the creature. An invisible creature appears like a ghostly outline, a creature using a disguise spell seems to be wearing its disguise as a mask, a veiling creature has its true form superimposed on its veiled form, and so forth. This does not dispel the ongoing effect, it merely informs you of its presence. Failure: You get a vague sense of the number of creatures wearing illusions, disguises and veils in the area, but you have no idea which creatures are veiling, or what they actually are.Critical Failure: The target becomes temporarily immune to castings of this spell by you for the next 24 hours.Range: 1 kilometre
Rote Casting: 10 Minutes
Duration: Concentration
Target: 1 specific object or type of object
You learn the direction to the target (if you picked a specific object) or the nearest target (if you picked a type of object.
If the target is a specific object, you must have observed the target directly.
If the target is a general object, you need to have an accurate mental image of the type of object.
This spell's range is stopped by both lead and running water.
Range: Touch
Rote Casting: 3 Actions
Duration: 1 Scene
Target: 1 willing creature
You give your target a sixth sense regarding potential threats. Any time the target makes an Initiative Check during the following scene, they may elect to gain Fortune on that roll. Should they do so, this spell ends, and the target becomes immune to additional castings of this spell until they next take a long rest.
Range: Close
Rote Casting: 3 Actions
Duration: Concentration, up to 1 Minute
Target: 1 Creature
Defence: Resolve
You attempt to read the target's mind. Make a Scry spell attack check against the target's Resolve defence.
Success: You perceive the surface thoughts of the target. You can use a Concentrate action to make another Scry spell attack in the following round, up to the duration of the spell. Failure: The target resists the spell, and becomes immune to further castings of this spell by you for the next 1 hour.Critical Failure: The target perceives your surface thoughts for 1 round.Range: Touch
Rote Casting: 1 Action
Duration: 1 Scene
Target: 1 Willing Creature
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute