The sphere of curses focuses on jinxes, hexes and other means of imparting bad luck upon a target.
Focus: A voodoo doll, a wicker figurine, an athame.
Range: Melee
Rote Casting: 1 Action
Duration: 1 Minute
Target: All creatures in Melee.
Defence: Willpower
You fill the minds of your enemies with doubt. Make a Curse spell attack roll against the Willpower defence of all creatures in Melee with you. Every creature you hit takes a –1 status penalty to attack rolls for 1 Minute.
Range: Close
Rote Casting: 1 Action
Duration: Concentration, up to 1 Minute
Target: 1 creature
Defence: Willpower
Your fix your eye on the target, imposing a malevolent hex. Make a Curse spell attack check against the Willpower defence of the target. The target then becomes Frightened. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.
Range: Close
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 creature
Defence: Willpower
You cause the target of this spell to temporarily forget how to fight. Make a Curse spell attack against the Willpower defence of the creature. Creatures you succeed against lose proficiency with one class of weapons of your choice, and suffer the normal penalties for attacks made with weapons they are not proficient with for the duration of the spell. They also cannot use any feats that require weapon proficiency until this spell ends, such as Weapon Focus or Weapon Specialization.
Heightened: Each 1 level you heighten this spell by increases the number of creatures you can affect by 1.
Range: Close
Rote Casting: 1 Action
Duration: Concentration, up to 1 Minute
Target: 1 creature
Defence: Willpower
A metaphysical needle of spite into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies and make a Curse spell attack check against the target's Willpower defence. If you succeed, the target takes 2 psychic damage any time it uses a hostile action against the named creature.
Heightened: Each 1 level you heighten this spell by increases the damage dealt by 2.
Range: 2 Range
Rote Casting: 1 Action
Duration: 1 Round
Target: 1 creature
Defence: Willpower
With a twist of a finger, you send a creature careening on a haphazard trajectory. Make a Curse spell attack check against the target's Endurance.
Range: Close
Rote Casting: 1 Action
Duration: Varies
Target: 1 creature
Defence: Willpower
Make a Curse spell attack check against the target's Willpower defence. The target is then immune to this spell for the rest of the Scene.
Range: Touch
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 creature
Defence: Willpower
You dull the subject's mind. Make a Curse spell attack check against the target's Willpower defence.
Range: Close
Rote Casting: 1 Reaction
Duration: Varies
Target: Triggering creature
Defence: Willpower
You can unleash this curse on a target that deals physical damage to you.
You make a Curse spell attack check against the target's Willpower. If you succeed, you inflict 2d6 persistent bleed damage on them.
Heightened: For every 2 levels you heighten this spell by, you can increase the persistent bleed damage by 2d6
Range: Touch
Rote Casting: 1 Action
Duration: 1 Scene
Targets: 1 unattended object or willing creature
Range: Touch
Rote Casting: 1 Action
Duration: 1 Scene
Target: 1 Willing Creature
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute