The Sphere of Charms involves the manipulation of emotions and the control of others' feelings.
Focus: A mirror, a mask, a crystal orb, a pocket watch.
Range: Close
Rote Casting: 1 Action
Duration: Varies
Target: 1 creature
Defence: Composure
Make a Charm spell attack roll against the target's Composure defence. If you succeed, you send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must make a move action each turn or take 2d8 psychic damage that turn; this movement can be walking, flying, swimming or another form of movement od the GM's discretion for creatures who possess only a more unusual form of movement. The duration of this spell is dependent on the degree of your Charm spell attack roll.
Heighten: For every level you heighten this spell, you can increase the psychic damage dealt by 2d8
Range: Close
Rote Casting: 1 Action
Duration: 1 Day
Target: 1 creature
Defence: Composure
Make a Charm spell attack roll against the target's Composure defence. If you succeed, you gain a glimpse into the target's mind, and, with it, a sense of the best way to interact with the target to encourage positive regard toward you. You gain a +2 circumstance bonus to Charisma checks, Charisma-based skill checks, and Sense Motive checks you attempt when interacting with the target. In addition, when you fail a Charisma check or Charisma-based skill check when interacting with the target, you can reroll the check as a reaction. However, if you attempt the reroll, the target receives a Composure saving throw to end the spell early. Taking hostile action against the target automatically ends the spell.
Range: Close
Rote Casting: 1 Action
Duration: 1 Hour
Target: 1 creature
Defence: Resolve
To the target, your words are honey and your visage seems bathed in a dreamy haze. Make a Charm spell attack roll against the target's Resolve defence, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.
Heighten: For every level you heighten this spell, you can increase the number of targets by 1
Range: Touch
Rote Casting: 1 Reaction
Duration: 1 Scene
Target: 1 creature who you failed a charisma check against
Defence: Composure
You quickly reach out with magic to befuddle your target's senses, causing it to ignore your flub. Make a Charm spell attack roll against target's Composure defence. It gains a +4 circumstance bonus to its defences if you or your allies recently threatened or were hostile to it.
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.
Range: Close
Rote Casting: 1 Action
Duration: until the start of your next turn
Target: 1 creature
Defence: Composure
You whisper enchanting words to deflect your foe's ire. You make a Charm spell attack roll against the target's Composure defence.
Range: Close
Rote Casting: 1 Action
Duration: see below
Area: Melee range
Defence: Resolve
Each creature in the area becomes drowsy and might fall asleep. Make a Charm spell attack roll against the targets' Resolve defence.
A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Awareness check, limiting its utility in combat.
Critical Success The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. Success The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.Failure The creature takes a –1 status penalty to its Awareness defence for 1 round.Critical Failure The creature is unaffected.Heightened: If you heighten this spell to 4th level, you deepen the sleep the targets fall into. The creatures fall unconscious for 1 round if you succeed against them, or 1 minute on a critical success. They fall prone and release what they're holding, and they can't attempt Awareness checks to wake up, even in combat. When the duration ends, the creature is sleeping normally instead of automatically waking up.
Range: Close
Rote Casting: 1 Action
Duration: Concentration, up to 1 Minute
Target: 1 willing creature
Intense fervor and passion fills the target creature, empowering their blows. The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune to it 1 minute.
Heightened: For every 1 level you heighten this spell by, increase the damage bonus by +1
Range: 4 Range
Rote Casting: 1 Action
Duration: Concentration, up to 1 Minute
Area: Close-range burst
Defence: Resolve
You forcibly calm creatures in the area, soothing them into a nonviolent state; make a Charm spell attack check against the targets' Resolve.
Range: 1 Range
Rote Casting: 1 Action
Duration: Variable
Target: 1 Creature
Defence: Resolve
You speak on the virtue of charity, compelling the target to give away its possessions. Make a Charm spell attack against the target's Resolve defence. If the target has no items on its person, the spell fails.
Range: Close
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 Creature
Defence: Resolve
You overwhelm your opponent’s ego, diminishing its sense of self, hope, and confidence. Make a Charm spell attack roll against the target's Resolve. If you succeed, the A successful initial Resolve save reduces the duration to 1 round.
Range: Close
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 Creature
Defence: Composure
The target is overcome with a deep sense of jealousy against all those around them.
Range: Touch
Rote Casting: 1 Action
Duration: 1 Scene
Targets: 1 unattended object or willing creature
Range: Touch
Rote Casting: 1 Action
Duration: 1 Scene
Target: 1 Willing Creature
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute