This skill measures your ability to keep control of your emotions, resist others' manipulations, and keep a level head while under fire. It also represents your poise, dignity and social cunning.
You resist attempts to influence your emotions or manipulate your perceptions. Compose is usually used as a reaction to measure how well you can resist the social charms and influences of others. When you are confronted with a social situation that may cause emotional distress, you make a Compose Check to centre yourself emotionally and resist the social manipulations.
SPECIAL: You can actively use Compose as a 1 action skill to brace yourself against a social attack or manipulation attempt over the upcoming turn. You gain a +1 to your active Compose check for every 4 ranks in Compose you possess.
Critical Success Your emotional composure withstands the triggering ability. You take no damage, and suffer no other ill effects from that ability.Success You successfully resist the triggering ability. You take half damage, and ignore other abilities as noted in that ability's description. Failure You suffer the full effects of the ability.Critical Failure You take double damage from the triggering ability, and other negative effects likewise have their duration doubled against you.You try to tell whether a creature's behaviour is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Composure check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.
Critical Success You determine the creature’s true intentions and get a solid idea of any mental magic affecting it.
Success You can tell whether the creature is behaving normally, but you don’t know its exact intentions or what magic might be affecting it.
Failure You detect what a deceptive creature wants you to believe. If they’re not being deceptive, you believe they’re behaving normally.
Critical Failure You get a false sense of the creature’s intentions.