The Sphere of Time includes spells that bend the flow of time. Actual time travel is declared black magic by the Compact of Babylon, so most Time spells only involve temporal alterations lasting a few dozen seconds at most.
Focus: A pocket watch, a rod of redwood, an amulet made of fossils or petrified wood.
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute
The memories of long-dead spellcasters reach forward through time to grant you knowledge in a specific skill. Choose any non-Science skill. You temporarily gain a +2 bonus to that skill, and you gain other memories associated with an ancestor who was trained in that skill.
Heightened: For every 2 levels you heighten this spell by, you increase the bonus by +1.
Range: 1 Range
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 creature
Defence: Endurance
You trap the target in a bubble of slow time that saps away their velocity. Make a Time spell attack check against the target's Endurance.
Range: 3 Range
Rote Casting: 1 Action
Duration: 2 Rounds
Target: 1 creature
Defence: Willpower
You catch the target in a small time loop, forcing them to repeat the same actions over again. Make a Time spell attack check against the target's Willpower. If you succeed, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn.
If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes stupefied 1 until the end of its turn.
Range: 1 Range
Rote Casting: 1 Reaction
Duration: 1 round
Target: 1 willing creature who was just hit by an attack
You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell’s duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell as a free action, causing the damage to apply immediately.
Heightened (+2): For every 2 levels you heighten this spell by, increase its duration by 1 round.
Range: Touch
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature
Defence: Resolve
You touch a creature and force them to see various potential futures. Make a Time spell attack check against the target's Resolve deference. The target takes 1d4 psychic damage, with results depending on a Will save.
Range: 1 Range
Rote Casting: 1 Action
Duration: until the end of your next turn
Target: 1 creature
You glimpse into the target's future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the spell ends. Casting it again ends any active diviner's sight you have cast, as well as any active diviner's sight on the target.
Range: Close
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature
Defence: basic Willpower
You manifest an injury from the target's future or past. Pick one of slashing, bludgeoning, ballistic or piercing, and make a Time spell attack check against the target's Willpower defence. The target takes 1d6 damage of the type you selected.
Heightened (+1): For every 1 level you increase this spell by, increase the damage by 1d6.
Range: Close
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature
Defence: Willpower
You shove a creature back and forth a few seconds through time, throwing off its temporal senses. Make a Time Spell Attack check against the target's Willpower defence.
Range: Self
Rote Casting: 1 Action
Duration: Instantaneous
Target: Self
When you cast this spell, you gain a perfect sense of time. You know exactly what time it is, down the second, based on the calendar you are most familiar with (typically the Gregorian calendar). You also learn how long it is until sunset or sunrise.
For the next 1 round, you gain a +1 status bonus to attack rolls, Perception checks, or skill checks that require precise timing.
Range: Self
Rote Casting: 1 Action
Duration: Until the end of your turn
Target: Self
A glimpse into the future ensures your next blow strikes true. Until the end of your turn, you gain Fortune on your next attack roll. This attack also ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.
Range: 1 Range
Rote Casting: 1 Action
Duration: 1 round
Target: 1 creature
Defence: Resolve
You show the targeted creature a vision of the future that is slightly incorrect. Make a Time spell attack check against the target's resolve
Range: Close
Rote Casting: 1 Action
Duration: 3 Rounds
Target: 1 Creature
Defence: Resolve
You shift through myriad potential futures and share the most gruesome with your target. The vision grows more intense as time progresses. At the conclusion of the spell, if the target was affectedt, the target witnesses its own dead and takes 6d6 psychic damage.
Heightened (+1) For every 1 level you heighten this spell, you deal an addition 2d6 damage.
Range: Self
Rote Casting: Free action
Duration: until the start of your next turn
You reach back in time to grant yourself a reaction from the future. You gain 1 additional Reaction until the start of your next turn. This free action can be taken if a creature performs an action that would normally trigger a Reaction, but you are out of Reactions for the round. You are then immune to this spell for 1 minute.
On your next turn, you are slowed 1.
Range: 3 Range
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature
Defence: basic Willpower
You reach into the creature's history, and bring injuries from the past into the present. Make a Time spell attack check against the target. The target takes 1d6 slashing, 1d6 piercing, 1d6 bludgeoning, 1d6 fire, 1d6 persistent psychic and 1d6 persistent poison damage.
Heigthened: For every 2 levels this spell is heightened by, increase 2 of slashing, piercing, burgeoning or fire by +1d6, and increase one of the persistent psychic or persistent poison by +1d6.
Range: Close
Rote Casting: 1 Action
Duration: 1 Round
Targets: Up to 6 willing creatures
You briefly slow time around your allies, allowing them to squeeze more actions into the seconds. All creatures affected gain Quickened for their next round.
Range: Self
Rote Casting: 1 Reaction
Duration: Instantaneous
When you fail a check or miss an attack you can rewind time a few seconds and make the check again. Reroll the missed attack roll and keep the new result.
Range: Close
Rote Casting: 1 Action
Duration: 1 Minute
Targets: 1 willing creature
Time warps around the target. They gain Quickened for 1 Minute.
Heightened (+1) For every 1 level you heighten this spell, you can affect 1 additional target.
Range: Self
Rote Casting: 1 Action
Duration: 1 Scene, until dismissed
Targets: Self
You send out temporal duplicates in front of you, seeking out the safest path to tread. For the remainder of the Scene. you gain Fortune against all traps, ambush attempts, and other unseen dangers. Once this Fortune effect is triggered, the spell ends.
Range: Close
Rote Casting: 1 Action
Duration: 1 Round
Targets: 1 creature
Defence: Willpower
You behold the various possible paths a creature can take and collapse all those paths down a single option of choice.
Heightened (+2): For every 2 levels you heighten this spell by, you increase the number of targets for your spell by 1.
Range: Close
Rote Casting: 1 Action
Duration: 1 Minute
Targets: 1 creature
Defence: Willpower
Time dilates around the target, slowing their actions. Make a Time Spell Attack roll against their Willpower defence.
Heightened (+1) For every 1 level you heighten this spell, you can affect 1 additional target.
Range: Self
Rote Casting: 1 Action
Duration: 1 Round
You leap between the moments, literally moving vast distances in the blink of an eye. You gain 2 additional actions this round, which must be used on movement-based actions, such as leaping, standing, stepping, burrowing, climbing, flying or swimming.
While you take these actions, time pauses. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement. While you're taking these actions, you can't take any other actions, including any that would be triggered by the move actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you travelled. Leaping forward through time is disorienting, so if you use time jump again within the same scene, you become stupefied 4.
Range: Touch
Rote Casting: 1 Minute
Duration: 1 Day
Target: one item of 1 Bulk or less that a willing creature is holding
You fling the touched item forward in time, causing it to disappear. Any time over the next day, you can spend a single action to Dismiss the spell, causing the item to reappear in the hands of the creature who was originally holding it. If the creature's hands are full, the item instead drops to their feet.
If you do not dismiss the spell, it automatically ends after 1 day, when you cast Time Pocket again on another object, or if you fall unconscious.
Range: Self
Rote Casting: 1 Reaction
Duration: 1 Round
You reach ahead and steal a few moments from your future self. You become quickened for the rest of your round. At the end of your turn, you become stunned 1.
Range: Self
Rote Casting: 1 Reaction
Duration: 1 Round
Target: The next spell you cast this round
You throw your spell forward through time, allowing to trigger at a future moment. The next spell you cast this round does not complete its casting until the start of your next turn, rather than immediately. Targets and choices about the spell must be determined when the spell is cast, and requirements must be valid both when the spell is cast and when its effects occur. Consequences for the action of Casting the Spell itself, such as an Attack of Opportunity, are not delayed.
Heightened (+1): For every 1 level you heighten this spell by, you increase the number of rounds your spell's effects are delayed by 1 round.
Range: Close
Rote Casting: 1 Reaction
Duration: Instantaneous
Targets: 1 creature
Defense: Willpower
You peer across the multiverse at the possible outcomes for this timeline, watching fate branch outward. You can allow an ally to gain fortune on a failed skill check, or you can make a Time spell attack check against a foe to grant them misfortune on a successful skill check.
A creature can't be affected by this spell again until they take a short rest.
Range: Close
Rote Casting: 1 Action
Duration: Varies
Targets: 1 creature, or up to 1 Bulk of objects
Defence: Willpower
The flow of time slows around the target, holding it in place.
Range: Self
Rote Casting: 1 Round
Duration: 5 Rounds
All things must end, including debilitating conditions. You step between the seconds, allowing 5 rounds of time to pass for you in an instant. No one, including yourself, may act during these times. However, negative effects on you run their course, including beneficial effects, negative effects, conditions, and persistent damages. Roll saving throws, flat checks, damage, and any other rolls for those effects normally as if the time had passed.
Range: 4 Range
Rote Casting: 1 Action
Duration: 1 Minute
Target: A close-range burst centred on an object or a willing creature
Defence: Willpower
You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. At the start of each turn, make a Willpower spell attack check against the targets' Willpower defences.
Area: Close-range cone
Rote Casting: 1 Action
Duration: Instantaneous
Targets: All creatures in the cone
Defence: Willpower
You release a wave of temporal energy that sends creatures tumbling through alternate timelines and splintered realities. Although this journey through time can feel like it lasts for minutes or days, the travel is actually instantaneous. The trauma of this involuntary time travel deal 5d8 psychic damage and 5d6 bludgeoning damage on a successful Time spell attack against the targets' Willpower defences.
Range: 4 Range
Rote Casting: 1 Action
Duration: 1 Minute
Target: A close-range burst centred on an object or a willing creature
You create a bubble of quickened time around a fixed point in space. For the next 1 minute, all creature that begins their turn in the area gain Quickened for the next round.
Heightened (+1) For every 1 level you heighten this spell, you can affect 1 additional target