There is a wolf in me, fangs pointed for tearing gashes
A red tongue for raw meat and the hot lapping of blood
I keep this wolf because the wilderness gave it to me
And the wilderness will not let it go
— Carl Sandburg, Wilderness
Starting Vitality
10
Starting Anima
4
Starting Skill Points
4
Type
Shapeshifer (Human, Spirit)
Senses
Precise: Vision (Low-Light), Hearing, Scent (Close range)
Ever since the earliest days of mankind, we have lived alongside beasts. Our ancestors learnt to coexist with the creatures that inhabit the wilds around them. And, in ages past, some of them even learned to commune with these creatures, to join in their hunts. They walked with the spirits of wolf and eagle, of bear and tiger, of hyena and rat, and crossed from the mortal world into the world of spirits as the first of the shifters.
Today, the werewolves are the most well-known tribe of shifters, but that is largely because the Lycan Nation has spent the past two millennia meddling in European politics—ever since the nation’s founders, Romulus and Remus, founded a certain city on seven hills, a city that would one day grow to become one of the world’s largest empires.
Werewolves are but one of several does types of shifters, also known werebeasts, lycanthropes, therians or beastfolk, depending on who you ask. Shifters possess both a human and an animal spirit within the same soul. These spirits have different instincts, morals, senses, and even appearances, as the animal spirit wants to appear like the animal it is, and the human thinks bipedialism and opposible thumbs are pretty damn important. Most shifters learn how to reach a harmony between their two two spirits, and bring peace to their soul. A shifter in harmony is in complete control of themselves, and can access both the primal power of the beast and the wisdom and intelligence of mankind.
This dual-spirited nature also gives therians access to spiritual powers not entirely unlike the other inhabitants of the Spirit World. This includes the ability to travel between the mortal world and the Spirit world, and the ability to manifest certain totemic powers. Their ability to walk with one foot in the world of spirits, and one in the world of mortals is what has lead to the various therian tribes becoming the guardians of the Spirit World.
Werewolves: By far the most numerous, and most well-known tribe of shifters in the world, werewolves overshadow their kindred. Though the first werewolves arose upon the steppes of Russia, their descendants can be found across the globe, from the Americas to Australia. Due to this diversity, it is difficult to stereotype werewolves as any one thing: a warrior from the Clan of Fenrir in Norway is going to have a different worldview from a sage from the Clan of White Wolf in Arizona. There over two dozen werewolf clans, and little that unites them beyond their common role as guardians of the boundaries between the mortal and spirit worlds. Werewolf pack totems can protect their allies from harm and enhance teamwork with a supernatural edge.
Bersarkir: The werebears of the frozen north, bersarkir have a reputation for being blood-thirsty brutes, thanks to some of their ancestors who decided to join the viking hordes that ravaged Europe during the dark ages. Truth be told, most werebears are more comfortable as sages, scholars of the secrets of the natural and spiritual worlds. While they are quite capable of defending themselves, most of their totems instead focus on healing and preserving the knowledge of the past.
Kitsune: The werefoxes of the East, the kitsune have a well-earned reputation as tricksters, magicians and thieves. They feel the push and pull of qi more keenly than other shifters, and find the supernatural energies of the world bend easily to their wills. It is for this reason that those unfamiliar with the fox shifters have tended to misidentify them as fey creatures. The unique totems of the kitsune tie into their mischievous natures, granting them power over illusions and elemental magics.
Nagual: For millennia, the were-jaguars of Mesoamerica severed as priests and guardians of their communities, serving as an integral part of human communities and a bridge between the material and spiritual realms. However, since the coming of the Conquistadors, and the Veil they brought with them, the nagual have been forced into the shadows, as the human kin they lived alongside turned to new magics, and new guardians. Still, the nagual clans keep their traditions alive, passing down shamanistic totems of old, and preserving their lores of healing, stealth and protection.
Nezumi: While the histories of old say the wererats originated in the Far East ages along, alongside the kitsune, tengu and tanuki, they have since spread the Eurasian continent along trade routes, and from there around the globe. Now, the wererats are second only to werewolves in numbers, and can be found in the underbellies of most major human cities. Indeed, the wererats have a special connection to the spirits of cities, and their totems are tied into aspects of modern civilization, from boons technology to the dangers of disease.