The Sphere of Animal includes spells that involve wild animals
Focus: A necklace or bracelet made of animal bones and fangs, a prepared animal pelt
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute
Target: Self
Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.
Cat Eyes You gain low-light vision.
Claws You gain an unarmed claw attack that deals 1d6 slashing damage and has the agile, finesse.
Jaws You gain an unarmed bite attack that deals 1d8 piercing damage.
Range: Close
Rote Casting: 1 Action
Duration: Concentration, up to 1 Minute
Target: 1 creature
Defence: Endurance
You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on your sucesses. Make an Animal spell attack check against the foe's Endurance defence. You deal the piercing damage initially and then again the first time each round you Concentrate to maintain the smell, starting on the round after you cast it and rolling the damage based on your Animal spell attack check each round. Once this spell ends, the target becomes temporarily immune for 1 minute.
Critical Success The target takes double damage and is sickened 1 by the crawling insects. The sickened value can't be reduced below 1 while the spell is active.Success The target takes full damage.Failure The target takes half damage.Critical Failure The target is unaffected for this round.Range: Touch
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 willing animal
The animal touched grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to Armor.
Range: Touch
Rote Casting: 1 Action
Duration: 1 Minute
Target: 1 willing creature
Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack gains a +1 item bonus to attack rolls and increases the number of damage dice by two steps.
Range: Touch
Rote Casting: 1 Action
Duration: 1 Hour
Target: 1 willing creature
The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.
Heighten: For every 1 level you heighten this spell by, you can target 2 additional creatures.
Range: Self
Rote Casting: 1 Action
Duration: 1 Scene
Target: Self
You transform into the form of a animal with a size 1 or smaller, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal type. You can Dismiss the spell as a single action.
You gain the following statistics and abilities:
AC = 15 + your ranks in the Animal Sphere
Speed 1/2 Range.
Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.)
Low-light vision and scent 1 Range.
Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier –4.
Heighten Spell: If you heighten this spell to 4th level, you can turn into a flying creature and gain a fly speed of 1 Range.
Range: Touch
Rote Casting: 1 Action
Duration: Instantaneous
Target: 1 creature
Defence: Armor
You magically duplicate a spider's venomous sting. Make an Animal spell attack check against the target's Armor. If you hit, you deal 1d4 piercing damage to the touched creature and afflict it with spider venom.
Critical Success The target is afflicted with spider venom at stage 2.Success The target is afflicted with spider venom at stage 1.Failure The target takes 1d4 poison damage.Critical Failure The target is unaffectedSpider Venom (poison); Maximum Duration 4 rounds. Stage 1 1d4 poison damage and enfeebled 1/1 round; Stage 2 1d4 poison damage and enfeebled 2/1 round.
Range: Close
Rote Casting: 1 Action
Duration: 1 Scene
Target: 1 creature
Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Resolve check. On a failure, non-hostile animals or animal swarms try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger.
Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control.
Range: Close
Rote Casting: 1 Action
Duration: Concentration, up to 1 Minute
Target: 1 animal
Defence: Composure
With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. Make an Animal spell attack check against the target's Composure defence. Regardless of the outcome, the target is then temporarily immune for 1 minute.
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute
You call upon primal energy to transform yourself into a Medium (5 Size) animal form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal type. You can Dismiss the spell as a single action.
You gain the following statistics and abilities regardless of which battle form you choose:
AC = 16 + your ranks in the Animal sphere.
5 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose are the only attacks you can use. Your unarmed attack modifier is +5, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +5, unless your own modifier is higher.
You also gain specific abilities based on the type of animal you choose:
Ape Speed 1 Range, climb Speed 1 Range; Melee slam attack: 2d6 bludgeoning.
Bear Speed 1 Range, Melee bite attack 2d8 piercing; Melee claw attack Damage 1d8 slashing (agile).
Bull Speed 1 Range; Melee gore attack, Damage 2d8 piercing.
Canine Speed 2 Range; Melee bite attack, Damage 2d8 piercing.
Cat Speed 2 Range; Melee bite attack, Damage 2d6 piercing; Melee claw attack Damage 1d10 slashing (agile).
Deer Speed 2 Range; Melee gore attack, Damage 2d6 piercing.
Frog Speed 1 Range, swim Speed 1 Range; Melee bite attack, Damage 2d6 bludgeoning; Melee tongue attack, Damage 2d4 bludgeoning (Close range).
Shark swim Speed 2 Rabge; Melee bite attack, Damage 2d8 piercing; breathe underwater but not in air.
Snake Speed 1 Range, climb Speed 21 Range0 feet, swim Speed 1 Range; Melee bite attack, Damage 2d4 piercing plus 1d6 poison.
Variable Spell: You can cast the spell at the following levels:
2nd: The spell functions as above
3rd: Your size is 6; and you instead gain 10 temporary HP, AC = 17 + your ranks in the Animal Sphere, attack modifier +14, damage bonus +5, and Athletics +14.
4th: Your form is Large (size 7). You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your ranks in the Animal Sphere, attack modifier +10, damage bonus +5, and Athletics +10.
Range: 4 Range
Rote Casting: 1 Minute
Duration: See below
You offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. Optionally, you can attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby until the duration expires, allowing other nonhostile creatures to approach it and remove the attached object. The spell ends after 24 hours or when a creature removes the attached object, whichever happens first.
If there are no Tiny wild animals in range, the spell is lost.
Range: Close
Rote Casting: 1 Action
Duration: Concentration, up to 1 minute
Target: 1 willing creature with an unarmed claw attack
You utter a low and growling chant to invoke primal spirits to guide and strengthen the target's unarmed blows. The target's claw attack gains the versatile (piercing) trait, and increases its damage die by 1 step. If its claw attack already had the versatile (piercing) trait, it gains the deadly 1d8 trait.
Heightened: For every spell level you heighten this spell by, you can target 1 additional willing creature.
Range: Self
Rote Casting: 1 Action
Duration: 10 Minutes
You can ask questions of, receive answers from, and use the Diplomacy and Interaction skills with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.
Range: Touch
Rote Casting: 1 Action
Duration: 10 Minutes
Target: 1 willing creature
Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.
Range: Close
Rote Casting: 1 Action
Duration: Instantaneous
Target: All creatures within a Close-Range cone from you
Defence: basic Dodge
You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. Make an Animal spell attack check against the Dodge defence of all the targets in the area. The vermin swarm over everyone in the area, their bites and stings dealing 2d8 piercing damage. A creature that fails its saving throw also becomes sickened 1. Once the spell ends, the swarm disappears.
Heightened: For every spell level you heighten this spell by, the damage increases by 1d8.
Range: Touch
Rote Casting: 1 Action
Duration: 1 Scene
Targets: 1 unattended object or willing creature
Range: 10 range
Rote Casting: 3 Actions
Duration: Concentration, up to 1 Minute
Target: Close-range burst
Defence: basic Armor
You summon a number of monstrous insect swarms, each of which attacks any creature occupying its space. Make an Animal spell attack against the Armor of all creatures in the area. You deal 2d6 piercing damage to all creatures in the area.
On subsequent rounds, the first time you Concentrate to sustain this spell each round, you can leave the sphere at its current location or have it move 1 range. At the end of its movement, you may make another Animal spell attack check against all creatures in the area.
Heightened: Each level you increase the spell's level by increases the damage by +1d6
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute
You call upon primal energy to transform yourself into a Large (7 Size) sauropod form. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal type. You can Dismiss the spell as a single action.
You gain the following statistics and abilities regardless of which battle form you choose:
AC = 18 + your ranks in the Animal sphere.
15 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. Your unarmed attack modifier is +10, and your damage bonus is +5. These attacks are Strength-based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +10, unless your own modifier is higher.
You also gain specific abilities based on the type of animal you choose:
Ankylosaurus Speed 1 Range; Close tail slam attack: 2d6 bludgeoning.
Deinonychus Speed 2 Range; Melee talon attack, Damage 2d4 piercing (agile) plus 1 persistent bleed.
Stegosaurus Speed 1 Range; Close tail swipe attack, Damage 2d8 piercing.
Triceratops Speed 1 Range; Melee gore attack, Damage 2d8 piercing plus 1d6 bleeding on a critical hit.
Tyrannosaurus Speed 1 Range; Melee bite attack, Damage 2d12 piercing.
Variable Spell: You can cast the spell at the following levels:
4th: The spell functions as above
5th: Your size increases to 9, you gain instead gain 20 temporary HP, AC = 17 + your ranks in the Animal Sphere, attack modifier +15, damage bonus +10, and Athletics +15.
Range: Self
Rote Casting: 1 Action
Duration: 1 Minute