Prerequisite: Potence 3, Street Smarts 3
Benefit: You can walk the city streets like you own them. Your connection to the blood of the city allows you detect the other inhabitants of the street before they see you. You gain a +2 bonus to Athletics, Stealth and Street Smarts while in an urban environment.
Prerequisite: Shadow 3
Benefit: Your Hunger is especially close to the surface, and it is ready to lash out at a moment's notice. You can choose to take a single action to induce a Frenzy with an objective you determine.
Prerequisite: Potence 7, Resolve 7
Benefit: You know how you to push your undead body to the limits. You no longer fall into Topor after you fall to 0 Wounds and 0 Anima. Instead, you can start taking additional damage as negative Anima points. Each round, you make Resolve check with a DC equal to 15+your negative Anima points. If you pass this Resolve check, you remain conscious.
Prerequisite: Potence 3, Valravn bloodline
Benefit: Your blood calls out to your brothers-in-arms. When you use the Aid Another action, increase the benefit you grant by +2.
Prerequisite: Investigate 7
Benefit: You can use Taste of Blood through scent instead of taste. When tracking a particular subject, you can do so by the smell of their blood.
Prerequisite: Gnosis 5, Potence 5
Benefit: You see dead people--and not just vampires. You can sense when ghosts, spirits, and spectral undead are nearby. However, this only works on ghosts and spirits with some sort of connection to vampires, such as someone who was preyed upon a vampire, someone who lost loved ones to vampires, or someone what was a vampire. When a vampire with this feat uses Potence to Sense Living, they also sense the presence of any spirits in the area who fit this description, or psychic echoes of events involving vampires that happened nearby.
Prerequisite: Potence 9
Benefit: Your natural attacks are enhanced through blood magic, making them especially deadly. Increase the damage dice of your natural weapons by one step.
Prerequisite: Occult Lore 5, Potence 5, Shadow 5
Benefit: You can create a null-zone for sorcery around yourself, your Hunger to consume any magic targeting your character or any character Behind you.
You can accept the Tempted condition to use your Shadow in place of any Defence skill against magic or supernatural abilities. You can also have the spell target the Defence you're substituting Shadow for in lieu of the defences of a target Behind you.
Prerequisite: Potence 3
Benefit: With the blood of numerous victims flowing through your veins, you have developed a strange connection to humanity's collective unconsciousness. When you rest, you gain flashes of visions based on the lives of all those you have fed from. Once per night, when you encounter a new individual or scene, you can make a Potence roll against a base DC of 15. If you succeed, you remember the person or location from your visions, and you can ask a simple yes/no/maybe question of the GM regarding whatever triggered these memories.
Prerequisite: Strigoi bloodline
Benefit: You're a member of a prominent Strigoi bloodline. You gain this bloodline as an affiliation. Once per chapter, you can name-drop a senior member of the bloodline to add your bloodline's affiliation score to a single Charisma check.
Prerequisite: Shadow 3, Unarmed Attacks 3
Benefit: You let your Hunger come close to the surface to give you an advantage on bringing your enemy to the ground quicky. You can take the Tempted condition to add your Spirit to your Unarmed Attack hit and damage rolls until the start of your next round.
Prerequisite: Shadow 3, Vetala bloodline
Benefit: Your feeding is downright addictive. Any mortal whom you successfully drain anima from through non-violent feeding gains the Addicted condition. On one hand, this keeps your prey coming back for more. On the other hand, you can't keep them away--they keep hunting you down.
Prerequisite: Potence 5, Medical Science 5, Surgery
Benefit: You've learnt special surgical techniques that can accelerate a vampire's healing.
You can use Surgery on a vampire. The next time they spend Anima to heal during a long rest, they recover 1 additional wound points. You may make as many Surgery attempts as needed, they each take 1 hour and apply on the vampire's next rest.
Prerequisite: Potence 7, Shadow 7
Benefit: You can rouse your Hunger to near-Frenzy for a physical boost. When you spend a point of Anima to invoke Physical Intensity, you can choose to accept the Tempted condition to double the benefit of your physical ability boost for the next round.
Prerequisite: Shadow 5
Benefit: Your characters connection to your Hunger has transformed your fangs into vicious weapons. Whenever you hit with a bite attack, you automatically deal 1 point of Wound damage.
Prerequisite: Potence 9, Resolve 9
Benefit: Mortal wounds don't even cause you to flinch. When you are struck with a melee weapon or an unarmed attack, you can spend 1 point of Anima to make an attack of opportunity against the target. You use the target's own attack roll against their armor, as you turn their own momentum against them.
Prerequisite: Potence 3, Shadow 3, Dynastic Bloodline, Strigoi blooline
Benefit: You can channel the minds of the elders of your clan who are resting in Topor, allowing them to speak through your body. For a number of rounds equal to your potence modifier, you can allow yourself to be willingly possessed by an elder member of your bloodline. While possessed, the elder has full control of your body, and can speak through you, but the elder has no access to your anima or memories. At any point during the possession, you can spend 1 anima to end the effect early.
This ability can be used once per chapter.
Prerequisite: Potence 7, Shadow 7
Benefit: You have trained yourself to gain full benefit from the anima-charged blood of supernatural creatures. Whenever you feed on a supernatural creature with blood or its equivalent (ectoplasm, glamour, ichor or nama) you treat the blood as if it were vampiric blood, causing no wounds to their supernatural victim.
Prerequisite: Composure 5, Shadow 5
Benefit: When you are resisting attempts at mental or social coercion, including through spells or other supernatural abilities, you can invoke your primal Hunger to buttress your mind from external threats. You can accepted the Tempted condition to add your Spirit modifier to Composure and Resolve defences until the end of your next round.
Prerequisite: Potence 5, Resolve 5
Benefit: You are not one to give into your Hunger so easily. You gain a +4 bonus to resist Frenzy.